by Julius » 26 Jan 2017, 14:34
Oh, cool!
How do you transfer back the gyroscope readings?
Is it a custom solution for minetest or does it use some standard that other games also support (openHMD etc.)?
Latency right now sounds very bad, but maybe that is partially due to your wifi networt (5ghz is better I hear) and the way the videos are compressed (no hardware acceleration)?
One way to reduce the apparent head tracking latency would be to send a 180° video stream and do some hybrid of local and remote head tracking on it. This would work like those VR video players, just that the 180° view is being syncronized with the streaming PC at a lower latency. Of course very fast head movement beyond 180° would still cause some issues and room-scale position tracking would not work faster, but I bet you can get a pretty good illusion of low latency that way. Of course the bandwidth requirements are even higher that way.
“Reality is that which, when you stop believing in it, doesn’t go away.” - Philip K. Dick