The clawed enemy struggled with sloping floors. It started glitching out and no longer moving on one of the screens somewhere below the first save point.
Yes, I'm aware of that bug. I don't know why it happens, so I just decided to take a page from RERO.
I couldn't really get to grips with the default keyboard layout. I was left with too much to do with 1 hand (firing, jumping, angle up/down for shooting). I don't yet have a constructive suggestion on how that might be improved.
Yeah, the big problem is I want the default configuration to be easy to figure out. I actually prefer using three keys (like Z-X-C or A-S-D), but it's hard to say which three are optimal when it comes to discovery.
The useless artifacts provided the only basis for story, it's a bland experience without any story whatsoever. Even just a bit of story would be worth adding otherwise there's no impulse for progression.
Certainly. I honestly don't really know what the story should even be about. I've thrown around ideas about maybe Anneroy is trying to find a lost treasure, or maybe Anneroy and the Mantanoids are in a race to find an ancient doomsday device. Or perhaps the useful artifacts (the ones that give Anneroy abilities) are the key to some kind of ultimate power, and Anneroy is trying to acquire this power to keep it out of the hands of the evil Mantanoids. Or maybe Anneroy could be the bad guy, someone who wants to acquire power for selfish reasons.
I do very much want to stick to the scavenger hunt idea, and I've kind of hinted at the fact that the Mantanoids are after whatever Anneroy is after too; artifacts usually have Mantanoids or scorpions nearby.