OpenCity Revival, by me.
Posted: 04 Sep 2016, 01:25
Hello everyone.
I've been digging into the OpenCity codebase. Now I'm not that good with C++, but it seems expandable when it comes to industries.
I added two more power stations, wind and oil:
The graphics are my own in blender, but I re-used some existing OpenCity textures for the Oil power plant. Wind turbine currently has none but these will be added.
This took me a few weeks. I'm looking at a purchase ledger to be added next, then hopefully move onto upgrading it to SDL 2.0, but that's a lot more complex than the general copy-and-pasting additional power plants and getting it all going, which is all this was.
Notice that the Oil power plant is named "CanonicOil". Hohohohoho, I'm so funny.
Hopefully this excites someone.
Sources:
https://www.dropbox.com/s/4zx58rj7utio2 ... ar.xz?dl=0
The original project was GPL. Still is, obviously.
I've been digging into the OpenCity codebase. Now I'm not that good with C++, but it seems expandable when it comes to industries.
I added two more power stations, wind and oil:
The graphics are my own in blender, but I re-used some existing OpenCity textures for the Oil power plant. Wind turbine currently has none but these will be added.
This took me a few weeks. I'm looking at a purchase ledger to be added next, then hopefully move onto upgrading it to SDL 2.0, but that's a lot more complex than the general copy-and-pasting additional power plants and getting it all going, which is all this was.
Notice that the Oil power plant is named "CanonicOil". Hohohohoho, I'm so funny.
Hopefully this excites someone.
Sources:
https://www.dropbox.com/s/4zx58rj7utio2 ... ar.xz?dl=0
The original project was GPL. Still is, obviously.