Godot Engine 2.1, again with a focus on usability

Godot Engine 2.1, again with a focus on usability

Postby Akien » 09 Aug 2016, 22:51

Hi there,

As an upstream developer and long time user of this forum, I'm glad to announce the release of Godot Engine 2.1!
Release announcement: https://godotengine.org/article/godot-r ... 2-1-stable
Download: https://godotengine.org/download

This release had again a strong focus on usability, and we're pretty confident that Godot is now one of the most usable engines out there. Now the development focus will move back to developing new features, so expect some cool new over the coming months.

Image

Some highlights of 2.1:

  • Asset sharing platform (only libre contents)
  • New plugin API
  • Dynamic font support (TTF/OTF)
  • Fully internationalized editor UI
  • Editor visual customization
  • Customizable keybindings
  • Live script reloading
  • Profiler & frame profiler
  • Remote scene inspector
  • HiDPI/Retina support & hi-res icon theme
  • Drag & drop support
  • Contextual menus
  • Script editor usability improvements
  • Improved asset pipeline
  • Improved resource previews and thumbnailer
  • New AnimatedSprite features

And that's of course only a subset of all the changes. There was especially some intensive bug fixing done for this release, and many pre-2.0 bugs were nuked alongside more recent ones.

Check the release announcement, it has tons of pretty pictures! :)

Image
Godot Engine project manager and maintainer.
Occasional FOSS gamedev: Lugaru, OpenDungeons, Jetpaca, Minilens.
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Akien
 
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Re: Godot Engine 2.1, again with a focus on usability

Postby Julius » 09 Aug 2016, 23:04

Awesome!

For the asset-sharing platform... maybe a crowd sourced effort to bring over the best graphics from OGA would be nice?
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Re: Godot Engine 2.1, again with a focus on usability

Postby andrewj » 10 Aug 2016, 06:17

Congrats, sounds like a very solid release.
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