Imerion {l Wrote}:First, I liked the story, it made me laugh.
I played on normal, which felt like a good challenge.
Those slow/weapon-disabling shots were a bit hard to handle though. I didn't manage to destroy any disablers during my first round. Maybe the effect should last slighter less time.
Also, some way to return to the main menu from a game would be useful.
I guess difficulty should even out though, since two players will have a harder time to navigate around. (Unless they can pass through each other.)
That's good. Because hard is a good challenge to me, being already rather experienced in this game. But, maybe normal difficulty should be lowered a bit?
They require a little different strategical approach than other bots. You'll encounter heavy bots (dealing 30 damage in a shot) in the next rounds, those also fall into this category. If most fire is unavoidable, those disabler and heavy missiles should be avoided at any cost.
The problem is that for co-op I set difficulty: +100% hp for enemy bots, and +50% fire rate to even two players out (and yes, they can't pass through each other, but can shoot through each other - missiles do not hit allies). But I'm afraid that these values are too high, and two players together are less effective to cover for +50% fire rate increase. This should be tweaked, but I have absolutely no experience in multiplayer (yeah! I've never ever played a single real multiplayer game in my life. Yes, I exist ).
Imerion {l Wrote}:Yeah, it makes for an interesting way to think. Not being able to avoid everything I have to adapt to instead taking the way that will hurt the least.
I'll see if I can get a co-op match played some day for you! Right now weather is so good here though it's hard to find someone else who wants to sit inside and play games.
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