The Diasporic Crypt (WIP)

Re: The Diasporic Crypt (WIP)

Postby beelzy » 31 Aug 2017, 20:45

All Friederich levels are completed. Feel free to try them in regular mode. I have one more level left to create, and then I'm going to decide what kind of a last level to make. If it even has one... All ideas and suggestions here are welcome. Then after that, it's just fine tuning, stat calibration, graphics and other special effects, and then I'll officially be looking for music and sound design stuff.
User avatar
beelzy
 
Posts: 44
Joined: 02 Feb 2016, 19:06

Re: The Diasporic Crypt (WIP)

Postby beelzy » 24 Sep 2017, 17:31

And now the last main level is complete. I've also included some bug fixes and new tilesets as I'll be displaying it at the Talk and Play event this week in München.

Unfortunately, the map doesn't show up very well with no background at all in the menu as the outline is a light color, and the background in the menu provides no contrast there. So I've compromised by reducing the opacity of the undiscovered background tiles a bit.
User avatar
beelzy
 
Posts: 44
Joined: 02 Feb 2016, 19:06

Who is online

Users browsing this forum: No registered users and 1 guest

cron