Re: OA3 WIP
Posted:
24 Feb 2017, 09:31
by lord8
will dpmodel (.dpm) better choice for preformance?
is it compiled to byte code or just packaged SMDs into one file?
darkplaces use it
https://github.com/xonotic/xonotic/wiki/Dpmodelhttps://icculus.org/twilight/darkplaces/files/can ioquake load it?
Re: OA3 WIP
Posted:
24 Feb 2017, 23:21
by leilei
No and no. There's no tags and no LODs in DPM. I don't think there's even any weights and 12 years ago DPM was considered not recommended in DP itself also.
I'm not changing to other formats.
Re: OA3 WIP
Posted:
25 Feb 2017, 03:44
by andrewj
There are weights in DPM format (the "influence" field in brush_dpmodel.h).
I would also not recommend using DPM, even with Darkplaces. A project I was involved in started off using DPM for the player model, but we had an issue with parts of the mesh "sagging" and nothing we tried could fix it (and I looked pretty hard for the problem). We switched to IQM format and the problem went away.
Re: OA3 WIP
Posted:
21 Apr 2017, 00:19
by leilei
Something I don't mind everyone to see. new armor models
The green one's a bit underdesigned and would go in a redesign anyway (also green armor is not going to be implemented, it's a spare model)
Re: OA3 WIP
Posted:
21 Apr 2017, 21:17
by Julius
Definitely needs more Mankini
Nice painterly style though, you are still doing the skins in Blender?