I'm a bad game designer. So the "gameplay first", is a hard and also, not-so-interesting road to me. I'm neither a good graphics designer, but over the years my skills have improved, and it actually it is a interest of mine to make good looking graphics, so I am working on improving my skills there fairly regularly.
The mentioned disapointment, particularly about the pond comes from there - the idea in my head, how such a pond should be, and the execution had a big difference, and I was unable to improve my execution to come sufficiently close to my idea. So I felt disapointed that I was unable to make what I had in mind.
A problem there is, that my head usually doesn't work visually. So have no "image" in my head to work with, but rather a bag of associations that go with "pond", and it is quite hard to transform this to an image. Same problem with everything that I do graphically.
Education wise, I'm a computer scientist. Unfortunately this neither helps with game design, nor with graphics design, but it helps with programming. Graphics design is an interest of mine, sound and game design are likely my weakest skills.
Past projects of mine seldom have become games, rather something like sandboxes or toys. The newer ones usually look good, but for gameplay I'd need someone who likes to design games, and is willing to work together with me.
The only complete game I have made so far, is a breakout clone with a few additional ideas:
http://sourceforge.net/projects/brickdoh/.. and since it is a clone, I didn't have to design any gameplay there :/ I guess that already tells how bad I am at designing games. I can at best copy ideas from other games.
A fact that puzzles me is, that I would like to work on good graphics effects for magic spells, but there is also some (psychological) obstacle to actually try. Not sure what it is, maybe a hidden fear to fail horribly at it (which is likely). Maybe I should do a separate project just to practise such effects, all in the secrecy of my ivory tower.
Likely road for Jewelhunt: Work on graphics and technical isues like the item system, and hope that some day a good game designer joins and helps with the other areas. Sound I'll be able to do in a "good enough" manner, at least I feel confident that I can, even if I usually don't treat sound as a top priority.
In soviet russia, code debugs you.