by Vandar » 28 Aug 2015, 15:35
Daimonin was (is) a fork of the Crossfire game engine, and Daimonin changed that to isometric display, also added new UIs. But I lost contact somewhen before 2005, so I have no idea what happened since then.
That time Daimonin used some graphics from me, which I had not released as open source, but just gave permission to include them in Daimonin. I think my graphics have been superseeded by others long ago, but I can imagine that Daimonin still contains free (no cost), but not open assets, so it's understandable that they can't be used in other projects, and that's not the fault of the team. It's just been the contract between the artists and the team - free to use, but not free to share further.
Open graphics were few those days, and the open graphics were usually bad quality. The world has changed a lot since then, and you shouldn't judge people on nowadays standards for decisions that they made more than 10 years ago, under quite different circumstances.
Forks are such a thing - as an open source developer you must accept forks, but at times it feels quite bad if you have spend 10 years of your life on a project, and them someone, who never contributed much, comes, forks it, and takes 50% of your user base with them. It's a personality issue, but for some personality types open source is not ideal, and they notice it badly in such moments.
In soviet russia, code debugs you.