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Orbital

PostPosted: 12 Aug 2015, 11:07
by NoNotCar
A game developed rather quickly in pygame. There is an .exe version for running on windows without a python installation.
Link- https://github.com/NoNotCar/orbital
License- code- :zero: . There are no assets, just generated shapes.
Screenshot:
Image

Re: Orbital

PostPosted: 13 Aug 2015, 01:40
by qubodup
Not bad. Impossible for me once I get no-shoot targets.

It's weird to have a game binary in a github repo but oh well.
It's weird to have the script-to-be-run be named __init__.py rather than game.py or [gamename].py although it's all confusing to beginners.
Doesn't seem to run on Linux.
{l Code}: {l Select All Code}
$ python2 __init__.py
Traceback (most recent call last):
  File "__init__.py", line 2, in <module>
    import pygame._view
ImportError: No module named _view

so I used wine.

youtu.be/hZrhauHWc0c

Re: Orbital

PostPosted: 13 Aug 2015, 10:28
by NoNotCar
I may have fixed the pygame._view error - without that line the compiler for exes won't work, but it isn't necessary for running the .py file.
The game file is now called orbital.py and should work on linux.

Re: Orbital

PostPosted: 13 Aug 2015, 22:24
by qubodup
NoNotCar {l Wrote}:The game file is now called orbital.py and should work on linux.

It does, thanks!

Re: Orbital

PostPosted: 14 Aug 2015, 21:04
by Nikita_Sadkov
The concept looks amazingly efficient, yet simple. It will make you obscenely rich, if you'll be first to implement it for phones and consoles.

Just add some graphics (even if from OGA) and power-ups, like different weapon, additional turrets and invincibility.

Maybe even several orbits (one orbiting the other) for some levels.