I've been playing Endless Sky for the last two of three hours (building the master branch on Mageia 5, Linux 64bit), and I must say I'm impressed.
First off, the UI gives a really professional looks as charlie already pointed out, and that's not the norm in open source games. As usual, I started by exploring the parameters menu and customising the keys, so I did not experience the inconvenience that some wrote above on this forum; actually I find the gameplay really easy to understand, and that's not always the case in sandbox exploration/trading games.
And then the writing is impressive. There is a lot of text, but it's not overwhelming IMO, and I find that it is nicely balanced (and a very good style).
The only moment when I was a bit lost was when I tried to help merchants fight pirates with just my poorly-weaponed shuttle, and go quickly "disabled" by the pirates. I'm not familiar yet with the UI or the fighting gameplay, so it took me a while to understand why I could not move or fire at all, nor jump or land anywhere. Then I found that I could talk to other ships and ask them to "patch me up", letting me land on the nearest planet to get repaired.
Another point that would need some work IMO is the sound effects. Some weapons have a quite annoying sound effect IMO, and some sounds also produce glitches from time to time (at least on my system).
I'll open issues on GitHub as things come to mind while I'm playing (I've already opened a few), and do pull requests with typo fixes as I progress through the main quest and read planet descriptions
