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Tyround - Shoot'em'Up Browsergame

PostPosted: 07 Sep 2010, 10:26
by oberhamsi
Image

Play: gamejs.nekapuzer.at/tyround/
(modern Browser needed. Definitly not IE)

Concept

The basic idea: destroy planets with your red spaceship and collect diamonds they drop while evading the shurikens planets throw to defend themselves (yeah... I've to use whatever Art I can get for free).

The game ends once the last planet is destroyed or you ran out of time (top right corner)

I wanted it to be a short, hectic game - finishable in 30 seconds with good replay value. I think I managed.

Controls

     * Arrow LEFT/RIGHT to turn your ship
     * SPACE to shoot
     * Arrow UP for short speed burst

Time left is displayed in the top right corner.

Image

Getting a Good Score

... is not easy:
    * Blowing up planets gives you little points
    * Diamonds are worth a lot more!
    * Even more points are awarded for finishing early (but that conflicts with collecting all the diamonds).

So...

...whaddaya think? I did this mostly as a warmup to get into the browser-game flow :)

ps.:

Re: Tyround - Shoo'em'Up Browsergame

PostPosted: 07 Sep 2010, 14:13
by qubodup
+ good use of existing free art (the 'planets' could use a darker look, since the weapons are of black color)
+ fun (only after I found out that uparrow dashes forward)

- no code license
- no html link to art source :)

Sound (you can find some on opengameart.org for example) would enhance the game (could be implemented using <audio>?).

I think the game should stop when the last diamond has been picked up, rather than when the last planet has been destroyed.

PS:
- pink font... ^^

Re: Tyround - Shoo'em'Up Browsergame

PostPosted: 07 Sep 2010, 14:43
by oberhamsi
Thanks for the feedback!

qubodup {l Wrote}:- no code license
- no html link to art source :)


I fixed that in my original post.

Sound (you can find some on opengameart.org for example) would enhance the game (could be implemented using <audio>?).


Sound, <audio>, is very buggy across browsers - i have it working in some but decided to turn it off. I figured out-of-sync audio is worse then none.

I think the game should stop when the last diamond has been picked up, rather than when the last planet has been destroyed.


Hm, I'm not entirely happy with the game-ending rules. But if I do what you suggest, then players could just destroy all planets (no more shurikens will spawn!) and then collect the diamonds without much pressure.

PS:
- pink font... ^^


:)

Re: Tyround - Shoo'em'Up Browsergame

PostPosted: 08 Sep 2010, 09:41
by qubodup
About license and art link: I thought they should be on the site where the demo is :)

oberhamsi {l Wrote}:But if I do what you suggest, then players could just destroy all planets (no more shurikens will spawn!) and then collect the diamonds without much pressure.

The timer should be kept active so it will be the last bit of pressure after destroying all planets.

Re: Tyround - Shoo'em'Up Browsergame

PostPosted: 08 Sep 2010, 17:53
by oberhamsi
qubodup {l Wrote}:The timer should be kept active so it will be the last bit of pressure after destroying all planets.



oooh.. good idea, too obvious :) i'll do that with my next round of improvements.