Help freeSiege to rebirth! Artist needed.

Re: Help freeSiege to rebirth! Artist needed.

Postby svenskmand » 19 Sep 2010, 23:29

MCMic {l Wrote}:
svenskmand {l Wrote}:Does the system support rendering PNGs with alpha channels instead of BMP's? I was experimenting with the backgrounds, especially the clouds but the pink color does not work well when using gradient opacity.

Now you can :-) (just use "git pull" in your folder to update your files, then you can redo cmake ., make and launch the game)

The images for the menu and some sprites are already converted into pngs (the menu grass is ugly, through)

Ok :)

Julius {l Wrote}:Just quickly want to mention that I have some time to work on the background again now, and will probably give you a final version in the next few days.

Ok, I have some clouds :)
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Re: Help freeSiege to rebirth! Artist needed.

Postby MCMic » 20 Sep 2010, 15:52

It would be a great help if someone could texture this : http://github.com/MCMic/freesiege/raw/m ... logo.blend
My brother did it using this : http://opengameart.org/content/medieval-props-textured
But the texture was streched in an ugly way in the process, and the pannel have no texture at all.

The point is to use renders of it for the menu title in the game.
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Re: Help freeSiege to rebirth! Artist needed.

Postby Skorpio » 21 Sep 2010, 19:26

Do you still need a tower? I've made a new one, which is a bit chaotic and I guess it would collapse, if it's hit by a light breeze, but I think it looks good with that background. :)
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Re: Help freeSiege to rebirth! Artist needed.

Postby qubodup » 21 Sep 2010, 20:48

Skorpio {l Wrote}:Do you still need a tower? I've made a new one, which is a bit chaotic and I guess it would collapse, if it's hit by a light breeze, but I think it looks good with that background. :)

A very nice wall if you don't mind me saying so!

PS: imagine a programmer now posting "Can you please upload a mirrored version?" :D
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Re: Help freeSiege to rebirth! Artist needed.

Postby Skorpio » 21 Sep 2010, 22:16

qubodup {l Wrote}:PS: imagine a programmer now posting "Can you please upload a mirrored version?" :D

LOL
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Re: Help freeSiege to rebirth! Artist needed.

Postby TheAncientGoat » 22 Sep 2010, 13:18

Love the tower man! I think it would be ideal if we could have a few different styles though, they could illustrate the difficulty of the AI / aid player customization... Maybe different states for the towers too, to show the damage done to it..
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Re: Help freeSiege to rebirth! Artist needed.

Postby Skorpio » 23 Sep 2010, 20:13

Here are some damaged versions of the tower:
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Tower_damage2.png
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Tower_damage1.png
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Re: Help freeSiege to rebirth! Artist needed.

Postby Julius » 23 Sep 2010, 20:48

That would be cool to switch according to the health bar of the player. The only problem I see it that thus the "cannon" would be floating above the destroyed wall.
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Re: Help freeSiege to rebirth! Artist needed.

Postby svenskmand » 24 Sep 2010, 23:22

When I try to compile FreeSiege now I get the following error:
{l Code}: {l Select All Code}
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
SDLIMAGE_LIBRARY
    linked by target "fight" in directory /home/ckr/Desktop/FreeSiege/freesiege
    linked by target "freesiege" in directory /home/ckr/Desktop/FreeSiege/freesiege

-- Configuring incomplete, errors occurred!

And I have installed libsdl-image1.2 what is wrong?
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Re: Help freeSiege to rebirth! Artist needed.

Postby qubodup » 25 Sep 2010, 14:39

svenskmand {l Wrote}:And I have installed libsdl-image1.2 what is wrong?

Do you have libsdl-image1.2-dev?
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Re: Help freeSiege to rebirth! Artist needed.

Postby svenskmand » 26 Sep 2010, 22:07

qubodup {l Wrote}:
svenskmand {l Wrote}:And I have installed libsdl-image1.2 what is wrong?

Do you have libsdl-image1.2-dev?

Nope, I assumed that I did not need it since Freesiege is not changing stuff in the SDL library?

I installed libsdl-image1.2-dev and FreeSiege now compiles again :)

Can you (or anyone else) explain med the difference between -dev and none -dev packages? I thought that -dev packages is ony if you need to make changes to the software and not use it? I mean FreeSiege only uses the SDL library.
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Re: Help freeSiege to rebirth! Artist needed.

Postby MCMic » 27 Sep 2010, 07:46

svenskmand {l Wrote}:
qubodup {l Wrote}:
svenskmand {l Wrote}:And I have installed libsdl-image1.2 what is wrong?

Do you have libsdl-image1.2-dev?

Nope, I assumed that I did not need it since Freesiege is not changing stuff in the SDL library?

I installed libsdl-image1.2-dev and FreeSiege now compiles again :)

Can you (or anyone else) explain med the difference between -dev and none -dev packages? I thought that -dev packages is ony if you need to make changes to the software and not use it? I mean FreeSiege only uses the SDL library.

-dev is needed as soon as you want to compile a program that use the library. -dev is not the code of the library, it's something else, I'm not sure I fully understand what it is, I just now I need it to use the library xD
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Re: Help freeSiege to rebirth! Artist needed.

Postby Julius » 27 Sep 2010, 18:29

http://drop.io/uohvtyb

Here is the background.
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Re: Help freeSiege to rebirth! Artist needed.

Postby svenskmand » 27 Sep 2010, 23:23

MCMic {l Wrote}:
svenskmand {l Wrote}:
qubodup {l Wrote}:
svenskmand {l Wrote}:And I have installed libsdl-image1.2 what is wrong?

Do you have libsdl-image1.2-dev?

Nope, I assumed that I did not need it since Freesiege is not changing stuff in the SDL library?

I installed libsdl-image1.2-dev and FreeSiege now compiles again :)

Can you (or anyone else) explain med the difference between -dev and none -dev packages? I thought that -dev packages is ony if you need to make changes to the software and not use it? I mean FreeSiege only uses the SDL library.

-dev is needed as soon as you want to compile a program that use the library. -dev is not the code of the library, it's something else, I'm not sure I fully understand what it is, I just now I need it to use the library xD

Ok.
Julius {l Wrote}:http://drop.io/uohvtyb

Here is the background.

Very nice :)
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Re: Help freeSiege to rebirth! Artist needed.

Postby qubodup » 28 Sep 2010, 06:43

spoiler: it looks like
Image
and It's great and an awesome reuse of open art. :)
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Re: Help freeSiege to rebirth! Artist needed.

Postby MCMic » 28 Sep 2010, 07:41

Not bad :-)
It's pushed. Now we still miss the cloud sprite, and almost all animations for units.

The only things about this background, there is no moutain in the foreground, so that we see clouds go behind. The clouds are displayed between the background and the foreground, it was visible with the old background, it isn't with this one, clouds don't go down enough to be behind the tree.
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Re: Help freeSiege to rebirth! Artist needed.

Postby Julius » 28 Sep 2010, 12:47

Maybe we can make some birds or butterflies fly lower?
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Re: Help freeSiege to rebirth! Artist needed.

Postby svenskmand » 29 Sep 2010, 21:50

MCMic {l Wrote}:Now we still miss the cloud sprite, and almost all animations for units.

It was a quickie but hopefully you like it. I can try and improved it if you have suggestions.
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Cloud.png
The new render of the tweaked version.
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CC-BY 3.0+. I tweaked it to look better against the background qubodup posted.
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Re: Help freeSiege to rebirth! Artist needed.

Postby qubodup » 29 Sep 2010, 22:01

For butterflies (I would recommend them to be interactive or representative) see this thread :)

As for clouds (whoops, the post above was created during my writing), I found [url]some[/url] on OGA, the following are slightly edited (bg color to alpha; colorize; few bits hand-deleted) versions of the preview images and might be useful (maybe after downscaling?)
http://ompldr.org/vNW9oaA
http://ompldr.org/vNW9oag
http://ompldr.org/vNW9oaw
http://ompldr.org/vNW9obA

Here's a mockup:
Image

PS: mockup with svenskmand's clouds.
Image
I like it, but the clouds seem distractingly blurry.
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Re: Help freeSiege to rebirth! Artist needed.

Postby MCMic » 05 Oct 2010, 10:38

Image

Here with a modified version of http://ompldr.org/vNW9obA
What do you think? I'm thinking of keeping that waiting for a patch allowing multiple cloud images.
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Re: Help freeSiege to rebirth! Artist needed.

Postby svenskmand » 05 Oct 2010, 19:47

qubodup {l Wrote}:I like it, but the clouds seem distractingly blurry.

Well clouds are blurry :) If you have some concrete suggestions for improoving them please say and I can try and make it happen :)

MCMic {l Wrote}:Here with a modified version of http://ompldr.org/vNW9obA
What do you think?

I think the clouds should have a cartoon-is look as all the other characters walking around the battleground have. Unless a cartoon-is look is not what you are aiming for and want to replace them by other art in the end anyway?
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Re: Help freeSiege to rebirth! Artist needed.

Postby qubodup » 06 Oct 2010, 00:19

svenskmand {l Wrote}:
qubodup {l Wrote}:I like it, but the clouds seem distractingly blurry.

Well clouds are blurry :)

Sorry for the non-constructive criticism. I think these might give good guidance, they have sharper contrast but still gradient and look serious and friendly ('serious cartoony'?)
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Re: Help freeSiege to rebirth! Artist needed.

Postby svenskmand » 06 Oct 2010, 22:55

qubodup {l Wrote}:Sorry for the non-constructive criticism. I think these might give good guidance, they have sharper contrast but still gradient and look serious and friendly ('serious cartoony'?)

Are they not a bit too abstract? I was aiming for something more like these:
Image
Image
from toy story 3.
Last edited by svenskmand on 19 Jan 2011, 01:17, edited 1 time in total.
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Re: Help freeSiege to rebirth! Artist needed.

Postby Lazza » 13 Dec 2010, 12:02

Hello to everybody, this is my first post here. I can do some 2D graphics but no 3D at all. Here it seems I can contribute somehow. :D Could you make me a brief list of things still needed? I read the entire topic but there was a lot of discussion so I don't really know where to start from. Thanks. :)
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Re: Help freeSiege to rebirth! Artist needed.

Postby MCMic » 14 Dec 2010, 09:46

Lazza {l Wrote}:Hello to everybody, this is my first post here. I can do some 2D graphics but no 3D at all. Here it seems I can contribute somehow. :D Could you make me a brief list of things still needed? I read the entire topic but there was a lot of discussion so I don't really know where to start from. Thanks. :)

Hi :-)

In the "easy" things, it still miss a ram picture for the board :
Image
It would be better with a picture of an actual ram ^^
It need to be coherent with the other picture of the board.

In the difficult things, all sprites for characters are missing.
The dragon sprites are free and pretty.
The plant, druid and flower sprites are OK too.

The golem sprites are free but not in the good perspective, and the animation is weird to.
The sprites for the soldier, the knight, the veteran and the ram are nonfree. This is the top priority, if these sprites are changed I will be able to do a completely free released.

Maybe a more easy thing for you, a background for the "pattern screen" would be a good thing, the yellow background is just ugly.
I would like something with wood, stone and iron, in the medieval style.
A bit like Warcraft 3 menus : http://www.getdota.com/images/guide/PlayingDotA3.png but in a medieval way.
It would need to be coherent with the actual organisation of the pattern screen : a part on the left with the list, on the right a frame in the top for the board picture and one in the bottom for the pattern.
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