Julius {l Wrote}:Somethings wrong with the files there, if I right-click and save them all of them are broken and can not be opened with an image editor.
Julius {l Wrote}:I didn't change any fonts. For the animation I simply created the individual .bmps out of the individual .pngs found in the wesnoth game.
Julius {l Wrote}:http://drop.io/bpvj8hr
like this? I simply added the files as layers.
I still don't get what you need the .xcf for though. All the game images are in .bmp, right? Just as a source requirement, they only make sense if I would be actually working with layers But it's all a hack-job
I might work on the background next, as I got a bit bored of messing with the sprites. The wesnoth sprites really have the disadvantage that most are drawn a bit from the top. hmm... maybe by making the background look a bit isometric that could be solved. I will see.
Julius {l Wrote}:I am currently working on a slightly isometric backgound... lets see how isometric units will look on that even when they are still moving strait like the original units.
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