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Existence

PostPosted: 02 Oct 2014, 15:29
by cgprojectsfx
Existence is a extension of the Proteus project an effort to create a on-line multi-player sandbox integrated with procedural generation game with ground and space environments. Starting with a single player procedural generation integrated game client. The base-bone client is currently in development but can do all of the above.

The current theme is based on a Star Trek theme in a much expanded universe on a scale of Mass Effect(So, a lot of new races and enemies) expanding pass the Gamma quadrant. New characters.

The current video is https://www.youtube.com/watch?v=xdCw1vyYAT8

Sourceforge is https://sourceforge.net/projects/proteusgameengine

Please note, I have updated the characters some so I will post that soon in a new video and selecting a player will load when starting a scene.

Developers
Vivienne Anthony – Content creator and C/C++ programmer

Developers needed
1. C/C++ programmers – To assist with game engine code and logic
2. Concept Artist – To assist in content creation direction
3. Testers – Q/A and break software

Pipeline
1. Blender – Open source 3d modeling and animation software
2. Makehuman – Open source human character modeling software
3. Urho3D – Open source 3d graphics and rendering engine (http://urho3d.github.io/)

Several tools have to be designed and merged into Urho3D such as a library file format creation with import and export, C/C++ environment editor, and ingame editor accessible by a player based on maybe specialty, and ESPECIALLY content and concept art.

I will look forward from hearing from anyone in assisting. My email is cgprojectsfx@gmail.com

Vivienne

Re: Existence

PostPosted: 02 Oct 2014, 17:02
by rogerdv
Interesting choice of engine, I ahve been thinking about testing Urho3d for a while and you video will probably make me pay some attention to it.
How much Star Trek there is in the game? The Federation, races, etc? Isnt that a problem with copyright?

Re: Existence

PostPosted: 03 Oct 2014, 03:43
by cgprojectsfx
rogerdv {l Wrote}:Interesting choice of engine, I ahve been thinking about testing Urho3d for a while and you video will probably make me pay some attention to it.
How much Star Trek there is in the game? The Federation, races, etc? Isnt that a problem with copyright?


I tend to think maybe 40%. Basically I created enougth assets to make a rudimentary Starfleet Academy but the majority of created assets can be used to create something new. Some assets are shapes and others more detailed models with textures. As for alien races, I made the Federation, Klingon, and Romulan far less then normal Star Trek but I added one new race and possibly a second. It can be three or four if I'm not creating the charcters so that's roughly 40% or even 30%.

As for copyrights, I'm not worried. CBS has been very relaxed on fan created works. Although, if someone decides to take some code and turn it into some multiplayer online mmo they will have to deal with the legal ramifications. If the game is positioned to be a multiplayer player MMO as stated, then I will make have to contact CBS for permission maybe get a okay to use a cannon ship.

Now, as for what is needed, a lot. I'm tired of playing online games or even standalone games that are limited so hopefully someone can help create a game. More importantly the work on the engine and tools can be used to development any non-related game.

Re: Existence

PostPosted: 21 Oct 2014, 14:48
by rogerdv
Sorry, can you give some basic directions about what repo should I checkout to have the game working? Checked the project page in SF and it is not clear to me whats the game and whats the framework engine.

Re: Existence

PostPosted: 21 Oct 2014, 15:08
by rogerdv
Never mind, it is only one (proteus). but git cant find the name (code.sf.net)

Re: Existence

PostPosted: 21 Oct 2014, 18:29
by cgprojectsfx
rogerdv {l Wrote}:Never mind, it is only one (proteus). but git cant find the name (code.sf.net)


I created it under Proteus. As it was the original framework, I thought of that named when making the SourceForge. As to how to make it work, the source Urho3D at http://urho3d.github.io/ is neeeded. The Exitence code is just added to the base installation and source with the MAKE file modifications. It can be compiled then afterward. Note, I did not place some of the scenes and data resources on SourceForge.

Existence will be a framework of a overall system and in testing and planning, working conceptual framework. If there is interest, I can setup a place with the source, all data files, and other needed elements if there is any other developer interest. I have to setup up a Git to easily retrieve.

If you interested, do write me at cgprojectsfx@gmail.com.

Re: Existence

PostPosted: 17 Dec 2014, 19:32
by cgprojectsfx
rogerdv {l Wrote}:Never mind, it is only one (proteus). but git cant find the name (code.sf.net)

Hello.

I'm going setup a Git with the compressed tar.gz and also a direct file download. When finish, I'll update.

Re: Existence

PostPosted: 17 Dec 2014, 21:41
by cgprojectsfx
Hello All,

I placed the code at the SF git I think is proteusgameengine. I'm new to Git so if anyone can help me figure it out. It will be appreciated.

https://sourceforge.net/u/vivienneantho ... ster/tree/

I also placed the code in the SF at https://sourceforge.net/projects/proteusgameengine/ unders the file.

Any help appreciated... The file has the .xmls and .mdl(models).

Vivienne