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KQ lives again

PostPosted: 21 Apr 2014, 20:09
by grrk-bzzt
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Hello everyone,

A few weeks ago, a friend of mine introduced me to KQ, a FOSS RPG.
I was curious and wanted to play the game, but the game crashed right at the menu and the project was dead.
I therefore forked the latest revision of the sourceforge repo and brought a few fixes to make the game compile and work again.

Since my task of getting the game playable again is complete, I would like to hear from you. What suggestion do you have or, if you're interesed, what help you can provide.

Also, the story of KQ is unfinished. If you enjoyed KQ, this is your chance to propose how the story could continue and end.

Check out the repository of the game at
https://github.com/grrk-bzzt/kq-fork

If you have a GitHub account, please post your suggestions directly here
https://github.com/grrk-bzzt/kq-fork/issues

Re: KQ lives again

PostPosted: 27 Apr 2014, 10:37
by Bertram
Cool!! :D

Re: KQ lives again

PostPosted: 27 Apr 2014, 13:29
by grrk-bzzt
Behold!
KQ Lives Again v0.99.3 is out!

Our fork aims to continue and improve the latest version of KQ.

v0.99.3 now features Lua v5.2 support.
OnlineCop deserves all the credit for that as he fixed the code necessery to make KQ compile and work with Lua v5.2. No more relying on the old Lua v5.1!

You can download the latest stable version of KQ right here!

You'll need Lua v5.2, Allegro v4 and DUMB to compile the game.
Just extract the zip and run the following commands
{l Code}: {l Select All Code}
autoreconf -i
./configure
make kq

If you encounter any bugs, please repport them immediatly at our issue page!

Re: KQ lives again

PostPosted: 06 May 2014, 18:57
by grrk-bzzt
Just a little news.

OnlineCop, who is doing all the coding work for now on kq-fork, started to experiment with Tiled and tried to port one map to the TMX format.
It looks pretty good so far, so I wanted to share that with all people interested on the forum.

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Re: KQ lives again

PostPosted: 18 May 2014, 04:04
by nickfitzgerald3
looks good!

Re: KQ lives again

PostPosted: 16 Sep 2014, 23:16
by cronoik
Anything new?