Road Rash clone
Posted: 30 Mar 2014, 16:09
Hello guys.
I'm making a road rash clone currently called open rash. I think I've gotten the basics in place (movements, animation, physics) so I though I'd show it here. Here's a video, there's some stuttering in it but that's due to the recording program:
https://www.youtube.com/watch?v=JfPwjvO6e80
There are no pre-built packages available but the source is here: https://github.com/asdv/open-rash
I've only tried to compiled it for Linux. It's written in C and uses SDL1.2 (image, mixer, ttf, gfx packages) and openMP. Levels are auto-generated on startup.
I've tried to keep the engine as simple as possible so I do think I have a chance to actually finish this project and in a reasonable time frame. What I need help with is the graphics; if you know someone who feel like doing the sprites please tell.
Comments are welcome.
I'm making a road rash clone currently called open rash. I think I've gotten the basics in place (movements, animation, physics) so I though I'd show it here. Here's a video, there's some stuttering in it but that's due to the recording program:
https://www.youtube.com/watch?v=JfPwjvO6e80
There are no pre-built packages available but the source is here: https://github.com/asdv/open-rash
I've only tried to compiled it for Linux. It's written in C and uses SDL1.2 (image, mixer, ttf, gfx packages) and openMP. Levels are auto-generated on startup.
I've tried to keep the engine as simple as possible so I do think I have a chance to actually finish this project and in a reasonable time frame. What I need help with is the graphics; if you know someone who feel like doing the sprites please tell.
Comments are welcome.