tIDE Open Source Tile Map Editor

tIDE Open Source Tile Map Editor

Postby colinvella » 07 Jul 2010, 09:55

tIDE is a fully featured, open source .NET-based tile editor that allows level designers to easily create content for tile-based games. tIDE supports a custom XM:-based map format, however, support for additional formats may be included via the .NET-based plugin system.

Image

Features
* Intuitive user interface
* Support for multiple tile layers to facilitate the design of games featuring parallax scrolling
* Animated tiles
* Full-featured drawing toolbox to facilitate level design
* Layer ordering and visibility
* Support for an extensive range of display sizes to facilitate alignment when desigining multi-layer maps
* Support for arbitrary tile sizes and multiple tile sheets
* Brushes to facilitate reuse of common composite elements
* Multiple file formats
* Full undo/redo capabilites
* Support for custom properties at every level of the map structure
* Full-screen editing mode
* Zooming capabilities
* Map structure navigation and manipulation via the Map Explorer panel
* Intuitive tile picker
* Auto-scrolling capabilities
* Dockable editor compoonents
* Tile sheet auto-update feature to streamline content creation pipeline
* Painless tile sheet rearragement
* Tile guides and layer viewing options
* Statistics on dimensions and tile usage
* Estensive potential for customisation via a plugin management system
* Built-in help system

The code base for the project is available on CodePlex:
http://tide.codeplex.com/
colinvella
 
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Re: tIDE Open Source Tile Map Editor

Postby Julius » 07 Jul 2010, 15:48

Looks nice... too bad it isn't done in GTK or qt without .net.
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Re: tIDE Open Source Tile Map Editor

Postby charlie » 07 Jul 2010, 16:11

It does look very cool. As Julius says, it is a shame it's tied in to a proprietary platform but I hope we see some more from this project.

It is an editor but does it 'play' games as well?
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tIDE v1.0.1 released

Postby colinvella » 26 Aug 2010, 11:05

Version 1.0.1 addresses some important fixes, and introduces support for the Tiled TMX map format (all data encodings supported - XVL, Base64/Plain/GZIP/ZLIB, CSV)
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