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Omega: Universe Sim

PostPosted: 10 Oct 2013, 02:11
by mmorsi
Greetings! This post is to share a side project that I've been working on for a little while now.

https://github.com/movitto/omega
https://github.com/movitto/omega/wiki

Omega is an open source (AGPLv3+) universe simulator written in Ruby (based on event machine) that serves requests over the json-rpc protocol:

http://en.wikipedia.org/wiki/JSON-RPC

Includes is a simulation server and library, a slew of utility binaries and example scripts, as well as a complete test suite and HTML5 / OpenGL frontend based on middleman and three.js

http://middlemanapp.com/
http://threejs.org/

The server is broken up into subsystems and implements a full role based access control so that the administrator can very tightly / granularily restrict which users have access to view and modify which entities. See the extensive documention in the project repository and reference API.

http://rubydoc.info/github/movitto/omega/master/frames

There are many different ways it can be used / extended for various purposes, for example a recent addition enables ship jumps between systems running on disparate servers (think a universe over ip). The project is still in its early phases and there is much left to be added, but the groundwork is there.

Just putting this out there to attract some attention and get feedback. Of course anyone that wanted to try it out and/or contribute would be more than welcome!

Attached below are a couple select screenshots, see the wiki for more. Thanks for looking!
ImageImage

Re: Omega: Universe Sim

PostPosted: 10 Oct 2013, 02:33
by qubodup
Looking nice! Is there an online playable page (you could use github pages possibly)

I took the liberty of scaling down your images. Screenshot png files are torture for slow connections/devices. :)

Re: Omega: Universe Sim

PostPosted: 11 Oct 2013, 13:19
by mmorsi
qubodup {l Wrote}:Looking nice! Is there an online playable page (you could use github pages possibly)


Yes! Though at this early stage I make no guarantees there won't be issues ;-)

It can be accessed here:

http://omegaverse.info

You can use a test username/password I setup to login: Anubis / sibuna

The universe I seeded is very small for the time being. This is mostly due to performance reasons as this is just running on a small personal linode instance (so please don't hammer on it!). Also I plan on blowing away the server / reseeding it as development continues so don't get too attached to any characters :-)

Also I've been primarily developing this in Firefox (17.0.1) so milage with other browsers is untested. I'm not doing anything browser specific in the JS frontend so I'm hoping I can eventually get it working in Chrome as well (IE would be nice too but I'm not going to focus on that).

qubodup {l Wrote}:I took the liberty of scaling down your images. Screenshot png files are torture for slow connections/devices. :)


Awesome thanks!

Re: Omega: Universe Sim

PostPosted: 11 Oct 2013, 13:28
by mmorsi
qubodup {l Wrote}:You could use github pages possibly


Also of interest may be the apache config file I'm using:

https://github.com/movitto/omega-conf/b ... httpd.conf

The frontend is just static html and javascript (dynamically generated ahead of time using middleman). Anyone wants to run it frontend, they'll need to setup a proxy to the omega server due to the browser's cross-site-scripting prevention mechanisms. This can be done on any webserver, I simply use apache for convenience purposes.

The omega-conf repo contains configuration files, helper scripts, and a puppet recipe which can be used to install / setup the application. Essentially everything outside the main code needed to get it up an running.

https://github.com/movitto/omega-conf

Thanks for looking!

Re: Omega: Universe Sim

PostPosted: 22 Feb 2014, 18:32
by mmorsi
I am pleased to announce the v0.7.1 release of the Omega Simulation Framework. The release has been cut and tagged on github and deployed to the omegaverse.info Omegaverse node.

Many thanks go out to all those involved with the project so far, both on the technical and community side for their awesome work!

This release brings many new features including new graphics and animations for Omega entities and operations, optimizations and fixes to the frontend and backend, various new mechanisms through which to interact with the simulation, and more. You can view the complete changelog here

Be sure to follow the repo and join our chat channel and mailing list to keep up with updates. Until next time, happy hacking!

Re: Omega: Universe Sim

PostPosted: 12 Apr 2014, 15:19
by mmorsi
Greetings, just a quick update today, be sure to checkout the latest Omega <a href="http://blog.omegaverse.info/posts/v072-release.html">release</a> and the <a href="https://github.com/movitto/omega/commits/master">updates</a> since for lots of new features. Included are improved graphics and optimizations, more audio/visual/story content, many new server and client side interactions and API calls, and more.

For those in the Cleveland OH area this weekend with a little time to spare I will be presenting Omega at <a href="http://notacon.org">notacon</a> a community hacker / maker conference. All are welcome that can attend, it should be a great time!

That's all for now!

Re: Omega: Universe Sim

PostPosted: 13 Apr 2014, 12:06
by charlie
Thanks for the update. I should inform you though that bbcode is used on the forum so those links should be input thusly:
{l Code}: {l Select All Code}
[url=http://www.website.com]summary[/url]