This is a direct copy-and-paste from Gamedev.net, because I like the template they use/require. I hope it has all the information you want.
Team name:
The Humm and Strumm Free Software Project
Project name:
Humm and Strumm Video Game/Game Engine
Brief description:
Humm and Strumm is a 3D Adventure Game for Unix and Windows. Two players collaborate either at the same computer or over a LAN network as the main characters, Humm and Strumm, who are trying to prevent the evil Dr. Geoff from taking over the world. Humm and Strumm is very cartoony and non-hardcore, but our goal is to have a spectacular game, with as good graphics and audio as we can get them. However, we want to be scalable, so as to run on older machines, too.
Target aim:
Free Software project (GPLv3 and CC-BY-SAv3), freeware program.
Compensation:
No pay, working only as a hobbyist team.
Technology:
Humm and Strumm is a C++/ECMAScript game for Unix platforms and Windows. We aim to write code as cross-platform as possible, so code should be able to run on most any system, any OS, any processor. All our libraries are open source--OpenGL, OpenAL, zlib, libpng, and so on. Well, and the WinAPI...but there isn't too much we can do on that... ^_^
Talent needed:
Currently, we are working on engine programming and fleshing out the game design document.
While we still need to do some of the basics, we are looking for the following skills:
- Concept Artists: Concept art adds some great depth to our design. While I can create some concept art, my priority is in development of the engine.
- Developers: Programmers with any experience in networking and audio are needed. We have a little more work to do on the basics of the engine, but most of this should be done in a release or two.</li>
Team structure:
Myself (Patrick Niedzielski): Basic Utilities, ECMAScript Interpreter, Game Design
Ricardo Tiago: Math/Geometry System
Website:
Here is our main site:
http://hummstrumm.blogspot.com/
This website contains links to all of the major parts of the project, available on the navigation bar at the left. I'd like to point out a specific page that gives some more information for contributors and potential team members.
Contacts:
Myself (Patrick Niedzielski): PatrickNiedzielski AT gmail DOT com
Ricardo: RTiago AT gmail DOT com
Public Mailing List: hummstrumm-user AT googlegroups DOT com
Other communication methods can be obtained upon request.
Previous Work by Team:
This is our team's first project together.
Additional Info:
You can find our (incomplete) design document here.
You will need a Google account (either a GMail or a normal email-based account), because we use Google services extensively (Google Code, Blogger, Google Groups, and others). I'm sorry, I know some of you dislike Google, but they provide free services of relatively high quality.
Humm and Strumm also has a tag mode, in which players engage in a competitive game of school-yard style tag, with a knockout style elimination method. Up to four computers can connect via a LAN. One computer is chosen to control the AI characters. Up to eight characters (AI or player characters) can play in the game, so a network connection is not required to play.
Feedback:
EMAIL, for requests to join.
REPLY, for any and all other comments or questions.
Please no flames. (^_^)=b
Cheers,
Patrick Niedzielski