Sauer2 {l Wrote}:Cxong released 0.5, including a revived level/campaign editor and more graphical effects. (Warning: Some might slow down gameplay on weak PCs.)
https://github.com/cxong/cdogs-sdl/releases/tag/0.5.0
Sauer2 {l Wrote}:By the way: Should the secret weapons be available in Dogfight mode?
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Wuzzy {l Wrote}:At one point Meldrian complained about the level design being slightly buggy, because the corners were not closed. You can look through the corners, because they were not closed.
Wuzzy {l Wrote}:The custom weapon feature is surely a very nice one. Sadly it is not heavily used yet, it seems. But I was motivated to do something. I am currently playing around with this feature a bit and I hope I can publish a new terrorist campaign with an all-new weapon set in it. It will involve guns, lots of them! The feature needs to be better documented by the way, to lower the entry barrier for other editors. But I think I figured out most stuff on my own by simply reading the original JSON files.
This was at times a pain in the ass to do. A single wrong character can break your whole campaign. The game just crashes when you try to start it and the error messages are not helpful at all by finding the typo or whatever is wrong with the JSON file.
Wuzzy {l Wrote}:I plan to use only static maps as well, so creating the campaign will take a while. I think I will show you a sneak preview later.
Wuzzy {l Wrote}:A bug prevents me from placing a mission objective item, so they are just placed somewhere on the map. (bug reported)
Wuzzy {l Wrote}:It seems that almost all enemies only shoot diagonally but as soon as I stand in a horizontal or vertical line with them, they stop shooting. Weird.
Wuzzy {l Wrote}:And some enemies appear right at the spawn point. This is bad and I want to prevent that. Is it possible? How?
Wuzzy {l Wrote}:Also, do I really have to edit characters.json manually or is it somehow possible to edit in the editor now?
Wuzzy {l Wrote}:Sorry for the file size but I use extra-sounds for the weapons and only WAV. I wonder if C-Dogs SDL supports other audio formats, I would happily use them.
Wuzzy {l Wrote}:Another mission is a prison job, but for some reason the prison guy the player has to free just spawns completely randomly. The prison map has a fixed number of locked rooms for prisoners, yet anything, even enemies can spawn in it. It seems the access and no-access flags are just completely ignored for static maps. I think I tried to manually place the prison guy but I guess it didn’t work. I need to do more research.
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