Hikou no mizu - fighting game

Hikou no mizu - fighting game

Postby Hikou » 04 Mar 2013, 17:27

Hi !
Hikou no mizu is a free software fighting game I started developping in 2010, licensed under the GPLv3 (code) and the FreeArt license (graphics).
It's anime-styled, and aims to be as flexible as possible, that means allowing fights with an unlimited numbers of player and funny physics.
The project currently features :
-Screens handling : main menu, options (with gui), characters & arena selection, fight
-Complete animation system, attack support
-Complete physics (time based), jumps...
-Arenas, platforms...

The game lacks of some moves & animations to be playable however.
Technically, the game uses C++ with SDL & OpenGL libraries.

Here's the home page : http://hnm.tuxfamily.org/
You can find a quick roadmap (to be detailed) here : http://hnm.tuxfamily.org/development.html

I also registered some videos, pretty outdated though : http://hnm.tuxfamily.org/vids/

Thanks for reading ! :)
Screenshots ! :)
Image Image
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Re: Hikou no mizu - fighting game

Postby beoran » 04 Mar 2013, 23:27

Nice beginning of your game! Keep up the good work!
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Re: Hikou no mizu - fighting game

Postby Hikou » 07 Mar 2013, 13:58

Thank you ! :)
And as I said there wasn't any recent video, here's one, showing the new running animation for the main character and made with mypaint & synfig.
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Re: Hikou no mizu - fighting game

Postby charlie » 07 Mar 2013, 17:18

That's really cool. :)

I wonder if there's an ogc embedder for the forum. I guess you could upload to youtube and embed via that.
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Re: Hikou no mizu - fighting game

Postby alexander » 08 Mar 2013, 14:05

I downloaded and played a bit with the game. I'm working on a fighting game myself, so I downloaded it primarily to check if you had some neat things we could copy. unfortunately you didn't. that's not to say that this game is bad or less mature than ours (it isn't), but it's in a very different and unrelated style.

so as a developer of my game -- this wasn't very useful. but as a free games enthusiast it was cool to see. you haven't got much done yet in terms of high-level gameplay, but the code in the foundation looks okay. you have a good separation of things. I think the gameplay itself can be fun in the future. there's not many free fighting games, so I hope you stick with it. I know it can be frustrating when you're on your own and not getting much outside interest, but stick with it!

maybe if I find the time during Easter break, I can write a patch or two just to help motivate you. it really is nice when you get even the smallest contributions to your project. I know. :-) so I would like to encourage everyone who reads this to send Duncan a patch. the low barrier for contributing is a great thing in the free game dev community, and absolutely every tiny little patch helps!

p.s.
I posted it to the FreeGamers subreddit, http://www.reddit.com/r/freegamers/. not many people read it, but hey. :-)
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Re: Hikou no mizu - fighting game

Postby Hikou » 08 Mar 2013, 22:29

charlie {l Wrote}:That's really cool. :)

I wonder if there's an ogc embedder for the forum. I guess you could upload to youtube and embed via that.

True ! I'll try with youtube next time. (Yet I remember having had troubles getting uploaded videos to work with youtube's html5 player).

alexander {l Wrote}:I downloaded and played a bit with the game. I'm working on a fighting game myself, so I downloaded it primarily to check if you had some neat things we could copy. unfortunately you didn't. that's not to say that this game is bad or less mature than ours (it isn't), but it's in a very different and unrelated style.

so as a developer of my game -- this wasn't very useful. but as a free games enthusiast it was cool to see. you haven't got much done yet in terms of high-level gameplay, but the code in the foundation looks okay. you have a good separation of things. I think the gameplay itself can be fun in the future. there's not many free fighting games, so I hope you stick with it. I know it can be frustrating when you're on your own and not getting much outside interest, but stick with it!

maybe if I find the time during Easter break, I can write a patch or two just to help motivate you. it really is nice when you get even the smallest contributions to your project. I know. :-) so I would like to encourage everyone who reads this to send Duncan a patch. the low barrier for contributing is a great thing in the free game dev community, and absolutely every tiny little patch helps!

p.s.
I posted it to the FreeGamers subreddit, http://www.reddit.com/r/freegamers/. not many people read it, but hey. :-)


Wow ! I tried Limbs Off and it's nice :) I understand your lack of interest (in hnm) as a game developer. As you said, high-level gameplay is currently limited because it depends on moves & 2d animations which are not dynamic as in limbs off (hence the conceptual difference) but "rigid" (fixed images). It's the kind of project which needs lots of graphics.. But I'm working hard on drawing them ;)

Anyway, thank you for your support and encouragement ! I won't drop the project since I'm attached to it, but of course contributions are a great motivation :) Good luck for your game too...
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Re: Hikou no mizu - fighting game

Postby Hikou » 28 Apr 2013, 20:48

Hey !
I've got fresh development news ;)

Last months, I focused on the graphics/content part of the game since that is the last big step before 0.2 release (code is mature enough now).

Hikou (blue character) now has : default, default kick/punch ; moving, moving kick/punch ; crouched / crouched punch animations.
Also, I've just redrawn the second character : Takino.

(Click to zoom)
Image

What do you think ?

Oh, and I managed to upload a youtube video of the current (99) svn revision :) Here it is :

youtu.be/GRtjmg79X1Q
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Re: Hikou no mizu - fighting game

Postby MCMic » 28 Apr 2013, 22:47

I'd say you're missing a "hurt" animation.
It's not obvious wether or not we managed to hit the enemy, so he needs to scream and react ( http://img.stpcdn.net/screenshots/stree ... tion_5.jpg )
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Re: Hikou no mizu - fighting game

Postby Hikou » 28 Apr 2013, 23:34

.. Yes you're right. I didn't realize it before (Developer blur ;)) but yes it would be really funnier to play.
Thank you :)

Next release aims to reach a playable state, so I planned these modifications :
-Draw every remaining moves
-Improve AI
-Add musics & sounds

Can you see anything else ?
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Re: Hikou no mizu - fighting game

Postby Bertram » 01 May 2013, 08:03

Cool :)
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Re: Hikou no mizu - fighting game

Postby Hikou » 03 Feb 2016, 16:46

Hey !
Just replying to notify you guys of what happened during 2.5 years of development ;)

I just released Hikou no mizu 0.6.1 (I think that back when I created the topic it was 0.1 ?) including some new features :

Threaded Music handling
Fighting music
Threaded Playlist handling (+ graphics notifiers)
Menu playlist with epopsan's song (thanks to him)
More fighting sounds
Support for looping sounds : repeating step sounds
New configurations items for sound & music volumes.
Coherent GUI Art guidelines in options / menu screens...
Structured GUI : Sound / image on focus
Support for crouched characters / kick animations.
Support for hit animations.
Hikou : default kick, moving default & punch & kick, crouched default & punch & kick, default hit, crouched hit.
New Takino : default.
Notification on fight-ends : winner, choice to replay or exit to main menu
Debug mode : red squares on hits
Prettier screens

And a functional AI for the 0.6.1 release !
So the game is now playable (still at an early state though) alone (with the character "Hikou" only, for now).

Again, here is the link to the project's website, screenshots and download links ! :
http://hnm.tuxfamily.org/

Thank you and if you have any feedback.. !
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Re: Hikou no mizu - fighting game

Postby MCMic » 04 Feb 2016, 05:12

Please add support for keybinding options because otherwise I cant’t play it, I don’t use a qwerty keyboard.
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Re: Hikou no mizu - fighting game

Postby Hikou » 20 Feb 2016, 19:28

Right, I've just implemented it..
Here are the new binaries / sources : http://hnm.tuxfamily.org/download.html
(But in fact the keys were initially designed for an azerty keyboard ;) )
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