jClassicRPG 'Almost Pristine' release is out

jClassicRPG 'Almost Pristine' release is out

Postby timong » 25 May 2010, 22:24

http://jcrpg.blogspot.com/2010/05/almos ... lease.html

Highlights:
"- Ported to Ardor3D engine, to resolve stability issues
- New buildings (by tidbit)
- New voicpacks (by various contributors)
- Bugfixes
- New secondary terrain added for large view distance
- Corrected Shadow and Depth of Field effect"

Download:
https://sourceforge.net/apps/mediawiki/ ... e=Download

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Re: jClassicRPG 'Almost Pristine' release is out

Postby charlie » 25 May 2010, 23:40

Looks very good! :D

I hope to see some storyline or at least quests in the next release.
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Re: jClassicRPG 'Almost Pristine' release is out

Postby timong » 27 May 2010, 08:50

As long as there's no real feedback on technical stability and generally problem-free engineside, I won't put anything more in gameplay. (You can already go and fight, create and level your characters, inventory, use objects etc. but story/dialog is next to have.) So far I've some feedback but far from enough... but I really want more to fix the hidden issues before going on. So if anyone tests it (it's really easy, needs a Java 6 and opengl, Windows or Linux or Mac), please report here if everythin went okay.

Test some things like generally it runs, save/load works, you can wander around etc.

Otherwise I've very little motivation to go on.
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Re: jClassicRPG 'Almost Pristine' release is out

Postby charlie » 27 May 2010, 12:18

I'll do some testing at the weekend.
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Re: jClassicRPG 'Almost Pristine' release is out

Postby timong » 27 May 2010, 21:31

Thanks! Hope others here might check it out too :)
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