> I just played Evil Cult for the first time, because of qubodup's blog post, and it's really a great, evil joy. Even losing is fun because of the wicked text messages.
Glad you liked it!
> Do you plan to make the other cults playable, too? It would be cool if every cult had a special bonus, so that each cult would require a slightly different strategy.
Actually I thought about it right at start but decided against it until I've had a good core gameplay. I can't tell you the date but this is definitely one of the things I think about now and then. It will probably have to wait until the game has expanded some more.
> The game reminds me a bit of Master of Orion 1 which I consider the best title of the series. The others had too much micro management, MoO 2 was just Civilization in space. I mean I like Civ, but MoO 1 was a lot faster to play and still complex.
Yeah, MOO1, MOM and Civ1 are my all-time TBS favorites - I tend to steal ideas from them when nobody's watching

Can't promise anything about the amount of micro management though - I'm still undecided on that. On one hand I'm all for horizontal expansion of gameplay - I have lots of ideas that I want to try. On the other hand, though, XCOM1 for example is probably too much.
> PS: I think qubodup has played too much Evil Cult. Look at his post count.

Lol
