svenskmand {l Wrote}:Just i case you did not know, but there is a open source version of Masters of Orion, it is called FreeOrion
qubodup {l Wrote}:I mentioned EC before. Were it the videos that caught your attention? Glad to have infected you though! Also thanks for the MoO hint; I've been playing some MoO2 lately and too-much-micro is my major complaint.
Skorpio {l Wrote}:I use Firefox 3.6.18 and I haven't scaled the page. Thanks for the manual update.
> Having to switch them back and forth from Investigator hunt is quite time consuming. It might make sense that all sects interrupt whatever they are doing when investigators are around.
Please, explain some more. I haven't noticed all that much switching myself.
qubodup {l Wrote}:The tooltips are irritating
qubodup {l Wrote}:Sorry for not explaining.
I suppose I play the "decide what node to capture next" step like this:
1. look at node I find interesting, assume to know its price (I keep awareness low, so usually it's 1 or 2 resources)
2. start moving cursor towards that node
3. start looking for other nodes to capture afterwards
4. mouse reaches node
5. pop-up appears between my eyes and the nodes I'm inspecting - this is irritating
EDIT: Actually, I think I am waiting for the mouse to reach the node before looking for other ones but once I captured the node, I start looking for new nodes but the tooltip foces me to first having to move the mouse away and not on top of another node.
There are different solutions:
1. add a timer before tooltip/node-info appears (0.5s?)
2. redesign the node info
3. both (numbers shown instant/minimal - see below, name/rank appears after delay)
alternatively the name/rank could appear in a status bar.
qubodup {l Wrote}:I have an idea for my sects dilemma, which should make micro cost less gui-navigation-time.
1. allow upgrading adepts by clicking on them in a context menu which then appears, rather than having to got to the sects menu
2. indicate upgradable adepts and whether a sect is busy on the main map
3. allow to set sect tasks in a context menu from main map
starinfidel {l Wrote}:Something like this? (Press A to enter advanced map mode)
http://www.in-fi-del.net/static/cult-dev/index.html
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