Re: Space Nerds In Space
Posted: 19 Apr 2020, 02:39
If you haven't already noticed, reinventing wheels is kinda my thing.
Open source game community & development
http://forum.freegamedev.net/
CapnRobberts {l Wrote}:In its current state the work for a Windows port is the same with SDL 2 as it was with GTK. GTK exists on Windows. It's all the other unixy things that would have to change, time, networking, anything in unistd, etc...
CapnRobberts {l Wrote}:Market-share wise they may be related. I know it's a pet/learning project for you, but if you wanted more people to play it, a Windows version would possibly give you a larger audience.
Certainly using a normal map in the lighting calculations won't get you the kind of long shadows you see if you look up images of "lunar terminator", like this image from NASA:
jdc {l Wrote}:You should create a manual for people to know a bit more of your code, is a project that i could easy incorporate in my one since it have the same language. But width out the manual i don't know what you are doing or it take to much time to know that.