by MCMic » 24 Sep 2012, 16:23
Some comment on the game itself, as I just tested it:
- It's a shame that we can't choose keys, playing with wasd on an azerty keyboard is kind of hard
- There's something weird with the look of this game, that is wrong, something like pixels that does not have all the same size. I did not noticed this weird look on the other LPC game I tested, maybe this problem is linked to the fact that I've changed the window size to a bigger one.
- I was surprised to see the battles are real time, the screenshot really made me think it was a turn based thing.
- I don't like the face that if I change row while launching a spell it's launched on the new row, it seems it's not always the case, maybe there is a spelling delay, if that's the case, something should be made so that it's obvious to the player
- The fact that the spell is launched at the height of the character arms makes it look like its on the upper row, same thing here, something should be done so that it's more obvious which row it's one, maybe just a shadow would be enough
I died at the first battle, against the snakes. (but against the last batch of them)
PS: about the packaging from git, it's possible, but a git package is something considered unstable while a stable package is supposed to be synch with upstream release. So you should upload somewhere source archive for each release and the package would be based on that. The other solution is to inform the packager of which git revision should be used for each release, but that means the package will require git to be built.
[EDIT] indeed, there IS an AUR package for your game, it's just not showing to the keyword "unsealed", I informed the packager about this.