I think this can be solved by adding "-lGl", but I'm not sure where in the Makefile to do this.
"-lGL" is supposed to be used (see sourcesMakefile.am). But I'm not a Makefile expert, so I've probably done something wrong.
When compiling the release version, which still uses ./configure, I get a segfault:
I suppose it has to do with the way I handle path to resources.
When compiled with configure/make, it expects to find the resources installed in $prefix/share/heriswap
If you don't want to install it, you could use "cmake .", compile, and launch it from heriswap top folder (yes we have both cmake/autotools build system for now)
I feel that a border around the leaves would make them more intuitive to be grabbed
Might be worth a try, though the artistic part is not under my control
The license of assets seems not to be mentioned in the repository
Quote from LICENSE file (in git):
/// Artwork license ///
CC-by for everything in assets/unprepared_assets
But I just realized this file isn't included in the archive; I'll fix this.
Are there "source" files available for music/sounds/graphics?
In git repository, you'll find xcf files for graphics.
I also have the .wav file for the sound/music somewhere on my computer, but they were too big (and nver changing) to be included in git.
By the way, Gimp was used for the graphics, Ardour + audacity for music/sound creation and monodevelop/geany/gedit for the code.