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Proland

PostPosted: 12 Jun 2012, 18:30
by mrmcq2u
From the site :

Proland is a C++/OpenGL library for the real-time rendering of multi-resolution terrains (up to whole planets), the real-time management and edition of vector data (representing for instance roads or rivers), the rendering of atmosphere and clouds, the rendering and animation of the oceans, and the rendering of forests. All data are loaded or generated on the fly according to the viewpoint, and can be combined procedurally. For instance the shape and texture of a terrain can be modified using vector data representing roads and rivers.

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youtu.be/4Ghulpp6CPw


youtu.be/2AVh1x-Uqjs

This is licensed under gpl3.

More information over here -> http://proland.inrialpes.fr/index.html

Re: Proland

PostPosted: 12 Jun 2012, 18:42
by ctdabomb
cool! so this is an animatible terrain editor?

Re: Proland

PostPosted: 12 Jun 2012, 18:50
by mrmcq2u
Basically yeah. There was an older video posted about the engine which might explain a bit better.


youtu.be/uvskrieOWPw

Re: Proland

PostPosted: 12 Jun 2012, 18:55
by mrmcq2u
Now that i think of it, this seems well suited towards SuperTuxKart. The terrain editor supports road placement already. could be perfect for in game creation of race track's. Could share custom tracks online via a coordinate system or something so that all custom tracks are built on a planet.

Re: Proland

PostPosted: 12 Jun 2012, 20:32
by Julius
Looks nice... but I can't think of a good use except a boring flight simulator ;)

Edit: They seem to support vector based terrain stuff also, e.g. country borders and so on, so maybe it could be turned into a really fancy RISK type of strategy game ;)

Re: Proland

PostPosted: 12 Jun 2012, 20:41
by mrmcq2u
How about a real time strategy, or racing game where you can construct your own tracks in game, or a role playing game or tactical fps(battlefield like), space trading game etc there's lots of possibilities for something like this. the fact you cant see them is quite surprising tbh.

Re: Proland

PostPosted: 12 Jun 2012, 20:44
by Julius
for most of those ideas you mentioned this is way to large scale and you would have to make a totally separate close scale stuff... in which case you might as well use a skybox :-/
This will take a fast GPU, so unless you really utilize it well for large scale views, it's a complete waste of resources.

Re: Proland

PostPosted: 12 Jun 2012, 22:33
by charlie
There's plenty of potential uses.

Games like Pioneer are already trying something similar and could learn a lot or even use it directly. Games like Vega Strike want this kind of feature too.

Not sure why but a 3D transport tycoon was the idea that hit my brain as I was watching the videos.

Btw, I fixed the youtube links so now the videos embed.

Re: Proland

PostPosted: 13 Jun 2012, 05:26
by acme_pjz
Wow, it's amazing :o I think you should also post at Blender community, for example BlenderNation...

Re: Proland

PostPosted: 13 Jun 2012, 14:42
by ctdabomb
acme_pjz {l Wrote}:Wow, it's amazing :o I think you should also post at Blender community, for example BlenderNation...

+1 (just what i was going to suggest)