Illarion - an OpenSource roleplaying game

Illarion - an OpenSource roleplaying game

Postby Illarion e.V. » 01 Apr 2010, 08:43

Illarion - An open source online roleplaying game

What is this all about?
Illarion (http://www.illarion.org) is an indie open source online roleplaying game that focuses on true roleplaying. All of the characters that you will encounter during your time here are living, breathing inhabitants of this mysterious world. Each character has their own past, goals, flaws, strengths and personality. Experience glorious adventures as a noble knight or live the life of a hardworking craftsman, acquisitive merchant, or charismatic priest of the gods. Illarion combines a high fantasy setting with a persistent game world. The decisions that you make while playing Illarion will actually impact and shape the world around you. Your actions will determine the events that will one day fill the pages of Illarion's history books.

Illarion features a complex crafting system, three factions maintained by Gamemasters and countless nasty monsters that wait in dungeons for their Judgement day. Unlike other so called "roleplaying" games, Illarion makes you immerse with your character and his or her live. Inspired by classics of the genre like Ultima Online, Tibia or Runescape, Illarion found its own ways and is a free alternative to hectic grinding games where only levels and gold coins matter - collective storytelling and loyal friendship instead of experience points and mass raids.

Illarion is a well established project, the game is fully playable. Illarion has a very loyal fanbase and is continously developed and maintained by around 15 volunteers. If you are interested in joining an existing project and have own creative ideas for a fantasy roleplaying game, we invite you to join the development team of Illarion.

ImageImageImageImageImage

How can I help?
You can support the development of Illarion in many ways. Everyone who grasps the basics of programming is able to contribute to it. Interest in fantasy roleplaying is preferable, team work is essential. The staff consists of people from all around the world, hence, English is the project language and you should be able to communicate in it. Since Illarion is a free game that is developed under an open source licence, no payment is possible. Concerning legal aspects, Illarion is organized as a registered society.

In every aspect of development, you can rely on skilled developers with many years of experience. Illarion specific content is explained in various documentations. In detail, Illarion consists of the following elements:

  • Server
    The server is coded in C++. Debian Linux runs on the hardware. To contribute to the development of the server, you need to have good skills in C++, and experience in the implementation of multi-threading. Licence: AGPLv3
    Link to the Github repository of the server: https://github.com/Illarion-eV/Illarion-Server

  • Client
    The Illarion client is written in Java and makes use of the libgdx library for its graphical display. To contribute to the development of the client, you need good skills in Java. Also, you have to grasp the basics of OpenGL. Licence: GPLv3
    Link to the Github repository of the client: https://github.com/Illarion-eV/Illarion-Java

  • Server scripts
    Most actions a player can invoke are controlled by scripts. These scripts are programmed in the scripting language Lua. Lua is so simple that everyone with enough interest can learn it very quickly. Scripts are also the most influential way to develop game content for Illarion, e.g. quests, magic spells or crafting processes. Licence: AGPLv3
    Link to the Github repository of the game content: https://github.com/Illarion-eV/Illarion-Content

In addition to said projects, Illarion also offers opportunities to work in other areas, mainly to improve the game content.

  • Homepage
    The homepage of Illarion has room for improvement. The homepage is based on PHP and works with its own, custom framework. We want to move the homepage to a modern content management system (CMS) like zotonic, Typo3, Drupal or Joomla. Everyone who is interested in coding of websites and has skills in PHP will have an easy start. We also need 2D artists to create images for the homepage.
    Link to the Github repository of the homepage: https://github.com/Illarion-eV/Illarion-Website

    Image
  • Graphics
    Graphics of buildings, items and characters of Illarion are 2D graphics, derived from 3D models by rendering. The client composes the graphics to scenes on the fly. Thus, a graphics artist needs to have good skills in 3D modeling software. 2D and 3D animations of magic spells and natural events are another field of interest.

  • Sounds and music
    Illarion uses the mp3 format for background music. Artists have many areas in which to exert their creativity. Many things are possible, be it background music for different dungeons and towns or a general theme. Sound effects are embedded as .ogg files and are played to illustrate player actions like crafting or fighting.
    Link to selected examples from the original soundtrack: http://illarion.org/~nitram/ost/

  • Authors of game content
    Illarion is a mysterious fantasy world with the technology of Europe in the 11th century. But there are orcs, irascible gods and magical artifacts. For the game content, tales, legends, poems, songs and fairytales are needed. This background of the world may find its place into books] in the game or could be read on the walls of a decayed ruin. Tales can also be made quests in the game to entertain players. Illarion offers a custom, very simple NPC scripting language and tools to generate books and other quest elements. These tools require absolutely no programming experience.

    ImageImageImage

If we have sparked your interest for contributing to Illarion as a volunteer, we'd welcome to get in contact with you. Illarion has a dense and friendly community of roleplayers that will definitely reward you with gratitude. Please send us an email to vilarion@illarion.org or join our IRC chat #illarion at quakenet: http://illarion.org/community/us_chat.php

Estralis on behalf of the Illarion staff

PS: We also welcome every new player! Just check out the game at http://www.illarion.org!
Last edited by Illarion e.V. on 07 Apr 2014, 10:07, edited 4 times in total.
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Re: The Illarion staff seeks new members

Postby qubodup » 01 Apr 2010, 09:52

Hi!

I tried running the game, but after I set my configuration folder, the client crashed:
{l Code}: {l Select All Code}
net.sourceforge.jnlp.LaunchException: Fatal: Launch Error: Could not launch JNLP file.
   at net.sourceforge.jnlp.Launcher.launchApplication(Launcher.java:462)
   at net.sourceforge.jnlp.Launcher$TgThread.run(Launcher.java:731)
Caused by: java.lang.reflect.InvocationTargetException
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
   at java.lang.reflect.Method.invoke(Method.java:616)
   at net.sourceforge.jnlp.Launcher.launchApplication(Launcher.java:454)
   ... 1 more
Caused by: java.security.AccessControlException: access denied (java.security.SecurityPermission putProviderProperty.SunJCE)
   at java.security.AccessControlContext.checkPermission(AccessControlContext.java:342)
   at java.security.AccessController.checkPermission(AccessController.java:553)
   at java.lang.SecurityManager.checkPermission(SecurityManager.java:549)
   at net.sourceforge.jnlp.runtime.JNLPSecurityManager.checkPermission(JNLPSecurityManager.java:282)
   at java.lang.SecurityManager.checkSecurityAccess(SecurityManager.java:1715)
   at java.security.Provider.check(Provider.java:403)
   at java.security.Provider.put(Provider.java:326)
   at com.sun.crypto.provider.SunJCE$1.run(SunJCE.java:118)
   at java.security.AccessController.doPrivileged(Native Method)
   at com.sun.crypto.provider.SunJCE.<init>(SunJCE.java:112)
   at illarion.client.util.Crypto.<init>(Crypto.java:123)
   at illarion.client.IllaClient.<init>(IllaClient.java:90)
   at illarion.client.IllaClient.main(IllaClient.java:612)
   ... 6 more
Caused by:
java.lang.reflect.InvocationTargetException
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
   at java.lang.reflect.Method.invoke(Method.java:616)
   at net.sourceforge.jnlp.Launcher.launchApplication(Launcher.java:454)
   at net.sourceforge.jnlp.Launcher$TgThread.run(Launcher.java:731)
Caused by: java.security.AccessControlException: access denied (java.security.SecurityPermission putProviderProperty.SunJCE)
   at java.security.AccessControlContext.checkPermission(AccessControlContext.java:342)
   at java.security.AccessController.checkPermission(AccessController.java:553)
   at java.lang.SecurityManager.checkPermission(SecurityManager.java:549)
   at net.sourceforge.jnlp.runtime.JNLPSecurityManager.checkPermission(JNLPSecurityManager.java:282)
   at java.lang.SecurityManager.checkSecurityAccess(SecurityManager.java:1715)
   at java.security.Provider.check(Provider.java:403)
   at java.security.Provider.put(Provider.java:326)
   at com.sun.crypto.provider.SunJCE$1.run(SunJCE.java:118)
   at java.security.AccessController.doPrivileged(Native Method)
   at com.sun.crypto.provider.SunJCE.<init>(SunJCE.java:112)
   at illarion.client.util.Crypto.<init>(Crypto.java:123)
   at illarion.client.IllaClient.<init>(IllaClient.java:90)
   at illarion.client.IllaClient.main(IllaClient.java:612)
   ... 6 more

Linux qbox 2.6.32-ARCH #1 SMP PREEMPT Mon Mar 15 20:44:03 CET 2010 x86_64 AMD Phenom(tm) 9550 Quad-Core Processor AuthenticAMD GNU/Linux
java version "1.6.0_17"
OpenJDK Runtime Environment (IcedTea6 1.7.2) (ArchLinux-6.b17_1.7.2-1-x86_64)
OpenJDK 64-Bit Server VM (build 14.0-b16, mixed mode)


I haven't figured out where I can download your source code. Is it not available?
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Re: The Illarion staff seeks new members

Postby Illarion e.V. » 01 Apr 2010, 10:21

Thank you for the report!

I've forwarded the details of the crash to our developers; every crash is an opportunity to improve the game.

On the source code; since Illarion consists of serveral components (client, server, scripts), there is not a 'single' source code. I am not a programmer, so I can't tell you details. But our developers usually hang around in the #illarion channel on quakenet. Our lead developer can be contacted via his email: nitram@illarion.org

We are currently figuring out which licence to choose; even though Illarion is around for a couple of years by now, nobody really cared about this topic and we hope to find some advice within the freegamdev.net community.

~Estralis
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Re: The Illarion staff seeks new members

Postby charlie » 01 Apr 2010, 19:35

The simple answer is GPLv3 for code, CC-by-SA for art/media. That's pretty standard.

For us to give you more considered advice, we need to know before offering advice are what are the factors/motivations to take into consideration for the license choice? Is there anything you have already decided against? Who makes the choice, and what do they want in a license? What are your main concerns with being open source? What do you hope to gain from it?
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Re: The Illarion staff seeks new members

Postby sfb » 08 Apr 2010, 13:48

charlie {l Wrote}:The simple answer is GPLv3 for code, CC-by-SA for art/media. That's pretty standard.


It's Java so they should consider the classpath exception as well. If there's a server component I encourage the adoption of the Affero GNU GPLv3 which closes the ASP loophole and ensures that should anyone modify your server they are obligated to share that source code which they are not required to do under GPLv2 or GPLv3.
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Re: The Illarion staff seeks new members

Postby Illarion e.V. » 21 Apr 2010, 12:09

Here are some screenshots of Illarion. They lack the dynamic light system that was introduced recently.

Image
Expected company

Image
Tales and tails

Image
Caught in the rain

Image
A mysterious cave

Image
Last stand of the magician
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Re: The Illarion staff seeks new members

Postby qubodup » 21 Apr 2010, 13:07

This looks nice, good to see some screens.

What is the status on the license? Has one been decided upon? Is there a licensing thread on your forums we could comment on?
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Re: The Illarion staff seeks new members

Postby Illarion e.V. » 11 Jul 2011, 20:30

Hello all,

this is a small update. Illarion's server and client code has been put under GNU GPLv3 and can be accessed via github:
https://github.com/vilarion/Illarion-Server
https://github.com/mkaring/Illarion-Java

Meanwhile a short trailer video has been released as well. We hope you enjoy it (also in 1080p):
http://www.youtube.com/watch?v=8IBParyKVxk

Best regards,
vilarion
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Re: The Illarion staff seeks new members

Postby charlie » 11 Jul 2011, 22:41

Looks superb. When I have more time I will try it out.
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Re: The Illarion staff seeks new members

Postby qubodup » 12 Jul 2011, 09:52

A very nice video. There seems to be no fighting or animations and effects are missing?
I couldn't figure out how to skip the tutorial, so I didn't get to test fighting.

Have you decided to keep the game assets proprietary or are you still in the process of picking an free content license?
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Re: The Illarion staff seeks new members

Postby shirish » 13 Jul 2011, 07:56

hmm..... can somebody share whether its a standalone RPG or an MMORPG .

If its an MMORPG then please change the subject line to reflect that as atleast I am always for RPG's but standalone single -player desktop based plays.

Good luck with your project though. Hope you donate some of the art to opengameart.org so other projects could also use them.
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Re: The Illarion (MMORPG) staff seeks new members

Postby Illarion e.V. » 14 Jul 2011, 10:41

There is some fighting in the video around 1:14. The currently playable version does not include paperdolling and character animations (fighting, crafting) yet though. One of the first three npcs in the tutorial lets you fight against a mummy, but there are no animations yet.

We also realized that it would be good to be able to abort the tutorial (which is also far too long and time-consuming), and a reworked version will allow that.

About the game content like scripts and graphics: Those things are what makes Illarion unique, so they will probably not be put under a free license in the near future.

The release of the content displayed will most likely be at the end of August. But ultimately "it is done when it is done" and we currently lack 2D artists (GUI) and java developers (client & tools).

Best regards,
vilarion
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OpenSource TechTalk: Death consequences

Postby Illarion e.V. » 25 Sep 2011, 14:49

Hello FreeGameDev community,
recently, the Illarion client and the Illarion server code were published as OpenSource (GPLv3). This means everyone is free to take a look at the code and use it for other purposes.

This also grants us the opportunity to discuss directly about certain aspects of the game with the code being available for everyone. Today (09/25/2011, 18:00 GMT), there'll be a public chat on the topic "Death consequences" in the IRC channel #illarion on Quakenet.

http://illarion.org/community/us_chat.php

The functions "ReduceSkills" in Character.cpp and "PlayerDeath" in Player.cpp will be discussed, see:

https://github.com/vilarion/Illarion-Server

Knowledge of the programming language is not mandatory if you want to contribute to the game.

GM Estralis
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Re: The Illarion (MMORPG) staff seeks new members

Postby Illarion e.V. » 26 Oct 2011, 11:08

Hello Freegamedevs,
as announced on http://www.illarion.org, we'll have a chat today (10/26, 17:00 GMT) in the #illarion IRC channel on quakenet. The topic of this TechTalk is

The upcoming skill system

This chat is a good opportunity to talk about development, using a concrete example. Also, you can influence the development process directly. During the chat, we'll talk about the general process of learning and the aims of this skill system.

http://illarion.org/...ity/us_chat.php

Please note that this chat is not information session but an opportunity to get involved in the development of Illarion. You should have a basic understanding of Lua code and control circuits in order to be able to contribute to the discussion. We'd be happy to welcome any guests or newbies!

See you!

Estralis
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Re: The Illarion (MMORPG) staff seeks new members

Postby Djironnyma » 03 Jan 2012, 20:22

Hi everyone,
we are still searching interested developers. Please contact our lead developer via his email nitram@illarion.org or speak with us in our IRC http://illarion.org/community/us_chat.php.

Thanks!
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Re: The Illarion (MMORPG) staff seeks new members

Postby Illarion e.V. » 31 Jan 2012, 14:55

Hello FreeGameDevs,
on wednesday, 02/01/2012 at 19:00 GMT, an Illarion TechTalk is scheduled. The purpose of a TechTalk is to interest you in the development process of Illarion and display interesting topics to you.

The topic of this workshop is 'semi dynamic quests with easyNPC'. Dynamic quests are characterised by a different plot and different starts for every character ("generated"). Semi dynamic quests are a hybrid form of quests with static elements that are placed dynamically.

The workshop will treat the basics of quest placing and advanced possibilities of easyNPC. If you want to prepare yourself for the workshop, you can find some material on the forum:

http://illarion.org/community/forums/vi ... =1&t=36430

The workshop will be hosted in the #illarion chat on quakenet. We'd love to welcome anyone who is interested in developing an OpenSource online roleplaying game!

http://illarion.org/community/us_chat.php

See you tomorrow!

Estralis
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Re: Illarion - an OpenSource roleplaying game

Postby Illarion e.V. » 02 Apr 2014, 14:52

I updated the first post in this thread to reflect the latest changes of Illarion. Illarion is now completely Open Source, check out our repositories at https://github.com/Illarion-eV/
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