Hello there all,
I've recently launched an open-source project aimed at developing a scripting language and software for a voxel-based procedural generation language/engine. Design features include...
-Textureless, realtime graphics
-Destructible environments
-Greatly enhanced AI technique over current practices
-The ability to generate large-scale games with a fraction of current team sizes and budgets
-A whole bunch more
I've recently released a website for the project, http://www.redlettercalculus.com, which contains all of the initial design documentation (it amounts to several thousand words of docu). I'm looking to assemble a small team of 5-10 programmers. Please visit the site for all information...
Looking forward to working with anyone interested,
-Sam