The Legend of Edgar

Re: The Legend of Edgar

Postby riksweeney » 04 Oct 2010, 21:30

The Legend of Edgar has been updated to 0.72

Changes

Added the next part of the story
Fixed the default key for the Action command
The continue option is now disabled after defeating the Phoenix
Fixed a problem with collectable items not vanishing if they can't be picked up

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Re: The Legend of Edgar

Postby riksweeney » 17 Nov 2010, 22:41

The Legend of Edgar has been updated to 0.73

Changes

Added the next part of the story
The number of arrows / Lightning Sword charges is now displayed under the item box
Damage points now appear when an entity is hit

edgar35.png

http://www.parallelrealities.co.uk/projects/edgar.php
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Re: The Legend of Edgar

Postby riksweeney » 23 Jan 2011, 21:17

The Legend of Edgar has been updated to 0.75

Changes

Added the next part of the story
The Left Tower is now accessible
The Graveyard is now accessible
Fixed the bug allowing the player to collect an infinite number of lightning sword charges
Fixed an animation error with the Dragon Flies
Fixed a bug with the thunder cloud created by the yellow book in the Library
Loading a game whilst being eaten no longer results in Edgar being unable to move
Loading a game whilst the huge spider is stunned no longer freezes it

edgar36.png


http://www.parallelrealities.co.uk/projects/edgar.php
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Re: The Legend of Edgar

Postby riksweeney » 27 Jan 2011, 23:39

The Legend of Edgar has been updated to 0.76

Changes

Fixed a crash when killing a centurion
Corrected the makefile version number
The fish in the Left Tower no longer become stuck if the player falls in the water
Fixed a bug when the player becomes frozen in ice
Fixed a bug where the player could not turn into a Slime if standing on the ground
Added Spanish translation

http://www.parallelrealities.co.uk/projects/edgar.php
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Re: The Legend of Edgar

Postby riksweeney » 26 Mar 2011, 22:38

The Legend of Edgar has been updated to 0.80

Changes

Added the next part of the story
Fixed a problem with the robot on the third floor of the Library
Added a reset switch to the start of the Sewer
Fixed a slight problem with some of the conveyor belts in the Dungeon
Green Centipedes can be walked on again after loading a game (really fixed this time)
The game should work on 16 bit resolutions

http://www.parallelrealities.co.uk/projects/edgar.php
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Re: The Legend of Edgar

Postby riksweeney » 29 Mar 2011, 09:49

The Legend of Edgar has been updated to 0.81

Changes

Fixed a crash when creating the Disintegration Shield

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Re: The Legend of Edgar

Postby riksweeney » 17 May 2011, 14:43

The Legend of Edgar has been updated to 0.85

Changes

Added the next part of the story
Fixed a bug with the Salamander not changing to its fire form
Filling up the potion bottle no longer creates an additional bottle in the map
Fixed a problem with games not being able to be loaded if Mini Centurions were on the map

edgar38.png


http://www.parallelrealities.co.uk/projects/edgar.php
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Re: The Legend of Edgar

Postby riksweeney » 15 Jun 2011, 22:00

The Legend of Edgar has been updated to 0.86

Changes

Fixed the Salamander only performing one attack in its ice form
Finally fixed the map resetting bug
The Armour Changers can now be hurt by the lightning sword
Fixed a crash when destroying Grimlore's armour
Fixed a crash in the control menu when configuring a joystick control
Added a large number of sound effects
Apples can now be used without having to reload a game

http://www.parallelrealities.co.uk/projects/edgar.php
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Re: The Legend of Edgar

Postby riksweeney » 29 Jun 2011, 13:26

The Legend of Edgar has been updated to 0.90

Changes

Made the Village a lot smaller
Added the final part of the story, the main quest is now completable
The Windows version no longer crashes when trying to load Gettext files
Made the Watchdog easier to defeat

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http://www.parallelrealities.co.uk/projects/edgar.php
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Re: The Legend of Edgar

Postby riksweeney » 17 Jul 2011, 11:54

The Legend of Edgar has been updated to 0.92

Changes

Fixed a crash when loading a saved game
Fixed a problem with the book in the Occult section of the Library
Added support for offline medals

http://www.parallelrealities.co.uk/projects/edgar.php

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Re: The Legend of Edgar

Postby riksweeney » 05 Nov 2011, 13:55

The Legend of Edgar has been updated to 0.93

Changes

Fixed a problem with the scrap of paper when loading a saved game
Fixed a problem with some of the scripted events
Added another Action Point to the Library map

http://sourceforge.net/projects/legendofedgar/
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Re: The Legend of Edgar

Postby riksweeney » 02 Dec 2011, 14:30

The Legend of Edgar has been updated to 0.94

Changes

Fixed the crash on Windows
Fixed a problem with the ice cubes moving too quickly
Jacob no longer drops infinite swords
The rift summoned by Mataeus no longer plays its sound effect endlessly
Fixed a problem with The Sewer Dweller's attacks being unblockable
Ice cubes now vanish after a few seconds instead of hanging around forever
Dark Summoners no longer get stuck after casting lightning

http://sourceforge.net/projects/legendofedgar/
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Re: The Legend of Edgar

Postby farcodev » 04 Dec 2011, 08:01

For some reasons it remind me of the Sega game: Wonder Boy.

Keep it up !
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Re: The Legend of Edgar

Postby MCMic » 04 Dec 2011, 10:06

I started again to play at legend of edgar and I'm enjoying it so far :-)
I'm playing with a joypad this time, it's great!
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Re: The Legend of Edgar

Postby riksweeney » 03 Jan 2012, 22:26

The Legend of Edgar has been updated to 0.95

Changes

The Crypt is now accessible
Added a basic title screen
Fixed more crashes on Windows
Removed dependency on SDL_Net
Made one the light pillars in the Catacombs stay active longer
Raising and lowering the music volume now works correctly
Fixed a possible hang during the end credits
Bombs grabbed by the Borer no longer play their sound effect endlessly
Dud Gazer Eyes no longer float in the air when thrown
Renamed Continue to Restart Checkpoint
The Restart Checkpoint option is now disabled after defeating the Watchdog
Added a new medal: "Completed the game with only 5 hit points"

http://sourceforge.net/projects/legendofedgar/

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Re: The Legend of Edgar

Postby ctdabomb » 03 Jan 2012, 22:39

fun game!
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
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Re: The Legend of Edgar

Postby ctdabomb » 05 Jan 2012, 16:08

HI! thanks for the game! it is fun, but the tutorial level was kind of annoying, I wasn't quite sure at what time I was supposed to his the bats, and it seemed like the were a lot of different keys I was supposed to hit and they were kind of spread out which was a bit annoying. but it is still a very fun game!
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
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Re: The Legend of Edgar

Postby riksweeney » 06 Feb 2012, 22:44

The Legend of Edgar has been updated to 0.97

* Added the next part of the optional quest
* Changed a puzzle in the Laboratory map
* Made a change to the Fortress Mine map
* Added a new medal: "Completed the game without continuing"
* Added another cheat that prevents instant death in lava
* Fixed memory leaks in the menus
* Corrected some speling problems

http://sourceforge.net/projects/legendofedgar/

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Re: The Legend of Edgar

Postby KIAaze » 07 Feb 2012, 11:31

Hi,

I haven't had time to retry the legend of edgar since the very first versions, but it looks like it's turning into another excellent game.

I was just wondering: What happened to the Metal Blob Solid (and the other games you made) section on your parallel realities site: http://www.parallelrealities.co.uk/ ?
Have you removed it? Why?
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Re: The Legend of Edgar

Postby riksweeney » 07 Feb 2012, 15:24

Since Stephen no longer actively writes games he decided not to renew the hosting of Parallel Realities, so we made the domain point to Blogspot. Metal Blob Solid and Blob And Conquer are both on Sourceforge (and in various Linux repos), we just don't have any pages for them. I can probably add them back when I have some time though.
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Re: The Legend of Edgar

Postby riksweeney » 26 Feb 2012, 15:26

There are only two more major releases* left for The Legend of Edgar and I am looking to get the game translated into as many languages as possible. To facilitate this, I have set up a project on Launchpad at

https://translations.launchpad.net/edgar

Currently there are partial translations for Czech, French, Russian, Polish and Spanish. Any assistance with these, or indeed any other language, even if it is just a single word or sentence would be appreciated. I'm certainly not expecting anyone to translate the whole thing themselves, since there are over 1400 strings in the game!

edgar1.png

*And then a million more to fix all the minor nuisance issues...
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Re: The Legend of Edgar

Postby acme_pjz » 26 Feb 2012, 16:23

Hi,

I'm uploading Simplified Chinese translations based my old partial translation of v0.87 :) maybe more people is needed to translate and review the translations though
Some of my open source games on GitHub
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Re: The Legend of Edgar

Postby riksweeney » 26 Feb 2012, 21:24

Great, thank you very much!
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Re: The Legend of Edgar

Postby riksweeney » 03 Mar 2012, 19:08

The Legend of Edgar has been updated to 0.98

* Added French, Czech, Simplified Chinese and Russian translations
* Updated the Fortress Outskirts map
* Made the data and save files architecture independent (so a 32bit x86 save will work on a 64bit PPC machine etc.)
* Fixed a problem with objects falling through pressure plates
* Fixed the trapdoor puzzle in the Laboratory
* Fixed a crash when entering the Sewer after returning from the Wasteland
* Made the Ant Lion in the Forbidden Swamp harder to simply walk past
* Fixed a problem with Red Grubs getting stuck in some walls after bouncing off them
* Hitting the small trees no longer plays multiple sound effects
* Attacking the Black Book's version of the Golem after it has been defeated no longer causes a crash
* The Black Book's version of the Queen Wasp now does damage when it head butts you
* Fixed a small problem with Edgar sometimes being able to walk in the water in the Right Tower
* The Watchdog's saw blade attack is no longer blockable
* Various other minor fixes
* Just one more major release to go...

http://sourceforge.net/projects/legendofedgar/

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Re: The Legend of Edgar

Postby riksweeney » 04 Apr 2012, 21:14

The Legend of Edgar has been updated to 0.99

* The game is now 100% completable (barring any bugs)
* Added the final boss
* Windows should now render UTF-8 strings correctly (such as Russian)
* The Watchdog no longer occasionally freezes after charging at Edgar
* The secret wall in the Crypt can now be destroyed
* Made the final flooded tunnel in the Dungeon wider
* The Lightning Sword charges are no longer reset to 10 when an enemy steals it
* The Black Book now turns into the Gargoyle rather than the Golem
* Fixed a bug in the cutscene when fixing the power generators
* Fixed a potential crash when changing maps from the Outskirts to the Fortress
* Fixed a problem where you sometimes could not jump on ice cubes or floating snappers

http://sourceforge.net/projects/legendofedgar/

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