Hey everyone!
I just wanted to bump this thread a bit because we're starting to recruit again. Life has been a bit busy for a few of us, so we've been taking a pseudo-hiatus for a bit, though we were still making progress. Now, we're looking to start things back up into full-swing. A bit of detail as to what we already have:
We have a basic client, with chat, movement, very basic inventory, stuff like that. We're currently working on a new version of our terrain system (SPT3, thanks to HexiDave). It will be ridiculously powerful and is currently in development. We have a ton of settings, lore, NPC plans, history, and all that good stuff. We have enough art for a about a small town and about half of a second small city (seen in some of the above posts). We have one rigged and animated char model (seen in development in some above posts).
What we're looking for:*anyone capable with C++
*anyone who feels competent in Network programming
*anyone who knows MySQL and/or DB stuff
*anyone who could be a web developer (our website is god-awful.)
*2D or 3D artists looking to pad their portfolio (our license is CC so it's win-win)
Here are some screenshots. Please note that not EVERYTHING seen here was created by us. Some of it came with the NeoAxis editor, and we just placed those things in for testing purposes. While i can't list every thing that is ours and theirs, i can say that obviously, the bunny character and the gui are not ours. The windmill also isn't ours. Every other building is ours. If you want to know specifics about what is ours and isn't, just PM me and i'll answer any questions you might have.
We have a great team of very good friends -- most of us have met in person at one point, or plan to in the near future. We hang out in IRC, we make fun of each other, say politically incorrect things, and just generally banter on and on. We're looking to grow this group of people who have a ton of fun making something that, in our eyes, is really awesome. So if you wanna hang out and maybe help us out while learning a thing or two, just hop on IRC and introduce yourself. Tell your friends, tell your mom, tell your teachers, tell your sister (seriously, tell her).
Where to find us: irc.freenode.net #trinityreign
What is Trinity Reign?Great question!
Trinity Reign has really been in the works for years, but it didn't officially start until the middle of 2007. It all began with a group of friends who had absolutely no experience in any subject related to game design. We were interested in a small story about a city named Vaern that was essentially co-written by a couple of members. After a few experiences with some other online RPGs and some heavy deliberation, we decided to embark on a huge, possibly never-ending, and slightly insane journey of creating our own Immersive Multiplayer Online World (IMOW). This world would take all of the positives from the various games that we have shared and enjoyed, attempt to remove all of the negative aspects, and add some of our own innovative ideas. In short, we would attempt to make what we thought should not be considered merely a game, but instead, a world.
So, after months of research, trial and error (lots and lots of error), new friends, and a ridiculous amount of good times, we saw a steady project come together and we called it, Ura. (this name of course, has now officially changed to Trinity Reign)
Trinity Reign wishes to bring together a very close-knit and open-source community composed of a unique variety of RolePlayers and gamers alike. We hope to provide a vibrant, minutely-detailed, incredibly in-depth, and self-sufficient world for this community to thrive in. The environment of Trinity Reign will lend itself greatly to roleplay and we hope to supplement that with many GM events and various other in-game mechanics.
As far as we're concerned, ANYONE can contribute to the Project. If you have this great idea for a monster and you can draw a bit and write a paragraph or two about it, then by all means send it in! Everything is accepted and greatly appreciated, but we cannot guarantee that everything will make it in-game; but that definitely shouldn't stop you from trying, seriously.
Basically, this Project is absolutely first and foremost about having a good time. If you're not having fun, then something isn't right. We hope to bring unlimited amounts of fun to anyone and everyone associated with this world. Please feel free to ask any questions about the Project. Until then, I personally look forward to gaming with you all!
Have fun,
Easton
Head of Development, Trinity Reign