Roller Painting, shooting targets while roller coasting

Roller Painting, shooting targets while roller coasting

Postby julien » 14 Nov 2011, 23:24

Roller Painting is a shooting and roller coasting game. You are a painter hired by the manager of an amusement park to paint the decorations. Unfortunately the structure is such that you must be in the roller coaster's car to work! There you are, stuck on your seat with your paint gun, ready to suffer the ups and the downs of the ride while shooting at the targets: left click for the red paint, right click for the yellow one.

You earn $10 each time you hit a decoration with its colour, but you will pay $5 if you hit with the wrong colour. Moreover, you are asked to return the car in its original state: jump over the obstacles and the holes, and hide in the car in the tunnels under construction! This park in will not be an easy task….

NB: hit the F12 key to switch the full-screen mode and to simplify the mouse movements.

The game was made during a game development event on one week-end organized by developpez.com, a French-speaking website for developers. As the name suggests the key of the event was to develop a game in one week-end, from the 4th to 6th of November.

We, the developers of Plee the Bear, decided to participate to the event for several reasons. First of all it was a chance to test the general usage of the Bear Engine (i.e., the engine made for Plee the Bear), then it was also the opportunity to practice an intensive development process that none of us have experimented since our study years.

We started working on the game on Friday evening with the example from the tutorial about the customization of Plee the Bear. Here is a video of the game as it was on Saturday evening.

The game can be downloaded from this page. You will need the version 1.7.0 of libclaw in order to compile, which may not be in your current Linux distribution.

Since the game was made in only two days, there is not a lot of contents. Only four levels are available and we wait for the feedbacks for deciding whether the game will be continued or not.

Obviously the source code is GPL v2 and the musics, sounds and graphics are CC-by-sa v3.

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C++ developer with some 2D art skills
http://www.stuff-o-matic.com
julien
 
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