Birth of the Empires TBS

Birth of the Empires is an open-source 4X turn-based strategy game much in the tradition of Microprose classics like Master of Orion (2) and ST:TNG Birth of the Federation where the name is partly derived from. The game plays on a 2D galactic map with 30x20 sectors and features 6 main races, 4 of them playable in single- or multiplayer (TCP/IP) mode, the rest managed by an AI scalable in difficulty.
Goal is to lead your empire from the beginning stages of space travel to a galactic power able to survive in a complex environment amongst various alien races. You can set up diplomatic and trade relationships, intel activities like espionage and sabotage, whole fleets to defend yourself or attack the enemy in order to gain access to rich planets and resources to supply your ever-growing industries and ship yards at your core worlds. Planetary invasions and ship combat are auto-resolved by a complex combat simulator calculating a "true" 3D battle without graphical display (yet).
The whole project and the game of course are non-commercial, currently it runs under all Windows versions from XP on to Windows 7 (Windows 2000 seems to work too) and Linux using latest WINE builds.
You can download the code and participate in development (game programmed with Microsoft Visual Studio 2008, C++ and MFC 8 for the GUI) at http://bote.codeplex.com . Our german development forums are located at http://www.forum.birth-of-the-empires.de while an "english outpost" is located at http://www.botf2.star-trek-games.com for getting in touch if you're interested to help with it.
Things still to be implemented are a BotF-style 3D tactical combat engine, random events like Supernovae or all kinds of spatial anomalies, an AI for planetary invasions and troop management, different map characteristics like different galaxy shapes or map sizes, a technology databank or encyclopedia to look up tech requirements for certain buildings and ships and an in-game tutorial mode.
Last but not least two screenshots of the latest Alpha 5.1 (v0.71) build and a link to download it:
Coalition player: View of an early large Xibren fleet:

Rotharian player: View of an early large Vulmar fleet:

Combat in internal dev version currently looks like this (un-skinned):

Game download page can be found here.
Hope you enjoy playing it (it has quite some depth to offer gameplay-wise) and can acquire a taste for it so to speak
. If you wonder where the graphics and sounds all came from, there are complete credits lists of all artists having contributed to our game. Some are even known ones in the business like Tim Appleby for example. They allowed us to use their private work for our game which we are very thankful for.
Goal is to lead your empire from the beginning stages of space travel to a galactic power able to survive in a complex environment amongst various alien races. You can set up diplomatic and trade relationships, intel activities like espionage and sabotage, whole fleets to defend yourself or attack the enemy in order to gain access to rich planets and resources to supply your ever-growing industries and ship yards at your core worlds. Planetary invasions and ship combat are auto-resolved by a complex combat simulator calculating a "true" 3D battle without graphical display (yet).
The whole project and the game of course are non-commercial, currently it runs under all Windows versions from XP on to Windows 7 (Windows 2000 seems to work too) and Linux using latest WINE builds.
You can download the code and participate in development (game programmed with Microsoft Visual Studio 2008, C++ and MFC 8 for the GUI) at http://bote.codeplex.com . Our german development forums are located at http://www.forum.birth-of-the-empires.de while an "english outpost" is located at http://www.botf2.star-trek-games.com for getting in touch if you're interested to help with it.
Things still to be implemented are a BotF-style 3D tactical combat engine, random events like Supernovae or all kinds of spatial anomalies, an AI for planetary invasions and troop management, different map characteristics like different galaxy shapes or map sizes, a technology databank or encyclopedia to look up tech requirements for certain buildings and ships and an in-game tutorial mode.
Last but not least two screenshots of the latest Alpha 5.1 (v0.71) build and a link to download it:
Coalition player: View of an early large Xibren fleet:

Rotharian player: View of an early large Vulmar fleet:

Combat in internal dev version currently looks like this (un-skinned):

Game download page can be found here.
Hope you enjoy playing it (it has quite some depth to offer gameplay-wise) and can acquire a taste for it so to speak
