Lime - Yet another engine

Re: Lime - Yet another engine

Postby bazhenovc » 18 Jan 2012, 01:31

Hello everyone (again) :)

I`ve implemented basic UI foundation, which includes text labels, push buttons, image labels and sliders.
Screenshot attached.
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ui.png
UI
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Re: Lime - Yet another engine

Postby bazhenovc » 21 Jan 2012, 21:11

A new sample, that shows grass rendering(will be imroved a bit in the nearest future).
The grass is animated.
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grass.jpg
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Re: Lime - Yet another engine

Postby qubodup » 22 Jan 2012, 17:36

What sprites/textures are you using there? Trigger Rally could use some license-clean replacements. :)
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Re: Lime - Yet another engine

Postby bazhenovc » 22 Jan 2012, 19:41

I found the grass texture here, and it is royalty-free :)
All other textures are either hand-made(e.g. UI), or in public domain.
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Re: Lime - Yet another engine

Postby qubodup » 22 Jan 2012, 20:30

Ah, interesting! Unfortunately incompatible with free-as-in-freedom standards (Debian or OpenGameArt wouldn't be able to include it because they can't be re-distributed).
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Re: Lime - Yet another engine

Postby bazhenovc » 22 Jan 2012, 22:32

But it can be used, right? Thats better then nothing ;)
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Re: Lime - Yet another engine

Postby rogerdv » 23 Jan 2012, 14:09

Probably the project could use a 2D artist.
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Re: Lime - Yet another engine

Postby bazhenovc » 23 Jan 2012, 14:53

It is difficult to find an artist that works on enthusiasm.
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Re: Lime - Yet another engine

Postby bazhenovc » 24 Jan 2012, 06:19

Updated the grass sample, it looks much better now :)

Also added RenderDevice::makeScreenshot() method.
Attachments
grass2.jpg
Grass
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Re: Lime - Yet another engine

Postby bazhenovc » 25 Feb 2012, 21:46

Hello everyone, that` me again :)

I`ve added OpenGL ES 2.0 support and ported the engine to Android(only renderer).

.apk attached, if someone wants to see grey screen :)

edit: .apk files are not allowed, so just remove the .zip extension.
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LimeTest.apk.zip
apk
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Re: Lime - Yet another engine

Postby rogerdv » 15 May 2012, 16:24

Ok, Kiril is too busy today and Im the one doing the PR for the project. Lime has released its first beta version, including some nice features like tessellation and a basic scene editor.
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