I`m developing an open source 3D engine, called Lime. Here is the link to GitHub.
It is object oriented, <hopefully> fast engine that uses OpenGL 3.3(yes, it is fully shader based) for graphics, OpenAL for sound and Bullet for physics.
Also there are 11 samples here and some wiki docs.
The source code is clean and documented

At the moment Lime runs on Linux and Windows. Required libraries: X11, OpenAL, vorbisfile, ogg, glm. Optional libraries: assimp. Building with CMake). Note that on Arch Linux, glm is named glmath, and located in the AUR.
The key feature is the ability to "alt+tab" fullscreen window

Now Lime needs help! I now have much less free time to handle it by myself

Programmers, testers. artists are welcome!