OpenWolf

Re: OpenWolf

Postby Julius » 21 Nov 2018, 05:48

I think the surface reflections are a bit week ;)

Looks great though...is this now based on Torque3D or did you go back to a Quake3 derivate?
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Re: OpenWolf

Postby TheDushan » 21 Nov 2018, 10:19

all my T3D things I sent to others and I returned to roots

old school what you see in the video is in fact done with idTech3 :)
with my original OpenWolf :)
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Re: OpenWolf

Postby Lyberta » 21 Nov 2018, 18:08

Deleted.
Last edited by Lyberta on 01 Oct 2021, 09:25, edited 1 time in total.
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Re: OpenWolf

Postby TheDushan » 21 Nov 2018, 18:32

Lyberta {l Wrote}:Lots of dead links to dig through, looks like I'm very late to the party. What is it? A new engine? Is there something playable?


No, it is the same idtech3 based OpenWolf, just updated as much as possible at the moment.
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Re: OpenWolf

Postby TheDushan » 21 Nov 2018, 22:55

More info, it is still my original OpenWolf engine, what is based on WolfET.
Just it is heavy updated.

Code is Unix friendly, and I have ported it (Unix and MacOS was already there) also to the Android (TV), iOS, tvOS, Nintendo Switch, XBox 360, PlayStation Vita :)

I have more photos and videos from earlier development stage. Just with ATCS I experimented.
At this moment, I am porting and I am working on the "Fueldump" map from the "Wolfenstein Enemy Territory" :)
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Re: OpenWolf

Postby Julius » 22 Nov 2018, 09:42

You moved the repository? This one seems a bit older: https://github.com/TheDushan/OpenWolf-Engine
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Re: OpenWolf

Postby TheDushan » 22 Nov 2018, 23:33

Yes. I moved repo to other location, but it is still at the GitHub.
Also. latest code is not commit-ed to the GitHub, I need to clean it a little

This is my latest work.

shot0058.jpg


shot0059.jpg


shot0063.jpg


shot0073.jpg


shot0074.jpg
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Re: OpenWolf

Postby TheDushan » 22 Nov 2018, 23:34

shot0075.jpg


shot0076.jpg


shot0077.jpg
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Re: OpenWolf

Postby TheDushan » 25 Nov 2018, 16:03

Pictures say more then 1000 words

While loading map and after loaded map.

more possible.jpg


While playing memory requirements is getting down. From ~ 325 MB to ~87 MB after 5 minutes of playing the game.

record 1.jpg


I would like that everyone know, this is with full settings and with 2K textures :slight_smile:

Windows build of course, I will fix Unix build ASAP :)
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