OpenWolf
Posted: 11 Sep 2011, 14:56
Hi guys.
I am one of developers of OpenWolf project.
While browsing on net for information's about open source projects based on GPL version of Wolfenstein: Enemy Territory, I found that its mentioned on your blog, so I decide to register and share little more accurate information's about project.
Little info about project
I imagined OpenWolf project as best from IDTech3 world, so I created it and coded it to be multiple BSP format compatible [So we can play other maps from all major Q3Engine based games (Quake3, Tremulous, UrbanTerror, RTCW ...)], along with other features what ware missing in original project(s), like Newton physics, IRC capabilities, internet radio stream, Ruby language script support, MySQL .... ( list is very extensive and it would take me much time to write all ).
Like you mentioned on your blog page "a fork of Wolf:ET with Xreal renderer... long story". For renderer I am using at this moment modified version of XreaL renderer, but just until IDTech4 Doom3 renderer is released. Clearly XreaL renderer shows advantages over all Q3 renderer engines, but I believe that it show too poorly performances on ATI graphics cards (dont know its because of ATI's OpenGL drivers or whatever ) and that its highly unoptimized and show poor performances on low systems that don't support OpenGL 3(.x). Because of that I keep old ET renderer and now have two. XreaL (Soon Doom3) for new systems and old ET vanilla for older systems who cannot use any of graphics advantages of new renderer(s).
Because of limit on how much pictures I can upload here, I will brake this into several posts (moderator or administrator if there is technical capabilities can merge all posts into one).
All pictures are taken from current developer state [rev. 383]
First five pictures which show ET maps.
I am one of developers of OpenWolf project.
While browsing on net for information's about open source projects based on GPL version of Wolfenstein: Enemy Territory, I found that its mentioned on your blog, so I decide to register and share little more accurate information's about project.
Little info about project
I imagined OpenWolf project as best from IDTech3 world, so I created it and coded it to be multiple BSP format compatible [So we can play other maps from all major Q3Engine based games (Quake3, Tremulous, UrbanTerror, RTCW ...)], along with other features what ware missing in original project(s), like Newton physics, IRC capabilities, internet radio stream, Ruby language script support, MySQL .... ( list is very extensive and it would take me much time to write all ).
Like you mentioned on your blog page "a fork of Wolf:ET with Xreal renderer... long story". For renderer I am using at this moment modified version of XreaL renderer, but just until IDTech4 Doom3 renderer is released. Clearly XreaL renderer shows advantages over all Q3 renderer engines, but I believe that it show too poorly performances on ATI graphics cards (dont know its because of ATI's OpenGL drivers or whatever ) and that its highly unoptimized and show poor performances on low systems that don't support OpenGL 3(.x). Because of that I keep old ET renderer and now have two. XreaL (Soon Doom3) for new systems and old ET vanilla for older systems who cannot use any of graphics advantages of new renderer(s).
Because of limit on how much pictures I can upload here, I will brake this into several posts (moderator or administrator if there is technical capabilities can merge all posts into one).
All pictures are taken from current developer state [rev. 383]
First five pictures which show ET maps.