OpenHV - Real Time Strategy Game

OpenHV - Real Time Strategy Game

Postby Milanium » 12 Apr 2022, 19:39

The project is basically a total conversion mod of OpenRA with an emphasis on open content. It feels like a classic C&C game, with aesthetics somewhat between that era and Dune II.

It is based on the Hard Vacuum pixel art and game design specs. As all we know about this unreleased game is a short blog post and 8 character length filenames of the sprites, it naturally became a loose recreation. However, it also gave us freedom to fill in the gaps with proven RTS gameplay and custom artwork that was hand pixeled or sculpted as a voxel and then rendered.

Code: :gpl:
Media: :by: :sa:

The game consists of a small tutorial, a skirmish AI that can use a lot of the gameplay feature, two different yet similar balanced factions, multiplayer via LAN and the internet, dedicated servers, an integrated map editor, replays and a spectator mode. It is based on a mature game engine, technically complete and fully playable. There is however no active player base. Join the Matrix channel, where a bot announces the few games that are played online.


youtu.be/eJ_Yq2gt3XQ
https://openhv.github.io/ contains further links.
Milanium
 
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