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Space Ace: A Space Combat Game

PostPosted: 19 Feb 2010, 17:06
by skobin
Image
Space Ace is a game inspired by Star Control,
Unlike Star Control you can combat in groups.
The computer bots AI is implemented using Neural Networks.

Game Video:
http://www.youtube.com/watch?v=HO776JWJOqY

Keys:
W - Forward
A,D - Turn Left / Right
A and D - Sprint !!
Q,E - Strife Left / Right
Tab - Plasma Ball
~(Tilda) - Laser
S - Doom Shot

Good Combos:
Laser Charge - sprint and laser the enemy.
Sprint of Doom - sprint and activate doom shot when on enemy.

You can press S to skip the tutorial.

Re: Space Ace: A Space Combat Game

PostPosted: 20 Feb 2010, 12:08
by hagish
Looks nice. Do you have a homepage? Is or will the source available?

Re: Space Ace: A Space Combat Game

PostPosted: 20 Feb 2010, 16:06
by Tranberry
I can't get wine to run it.. :(

Re: Space Ace: A Space Combat Game

PostPosted: 20 Feb 2010, 17:20
by skobin
No home page yet,
but the source will be available and any help on the game will be welcomed
The game will run only on XP.

Re: Space Ace: A Space Combat Game

PostPosted: 20 Feb 2010, 19:23
by Sindwiller
The game will run only on XP.


Why that? :?

Re: Space Ace: A Space Combat Game

PostPosted: 21 Feb 2010, 12:45
by qubodup
Hey skobin, welcome!

I find it exciting that you are experimenting with self-teaching AI in a game.
skobin {l Wrote}:but the source will be available and any help on the game will be welcomed

I do not want to annoy you, but being open source is the basis requirement for games being introduced here. May I ask you to soon upload your code to http://code.google.com/hosting/createProject or https://github.com/signup/free or some other open source project hosting service?
skobin {l Wrote}:The game will run only on XP.

Do you have experience with non-windows operating systems? Can you estimate how much work it would take to port the game to cross-platform libraries (SDL comes to my mind).

Re: Space Ace: A Space Combat Game

PostPosted: 21 Feb 2010, 17:54
by skobin
I will publish the code and ship editing tools as soon as it is clear of major bugs.
The game is written in borland pascal so porting it will be to rewrite it, a thing I intend to do.
I dont know what platform is the best and an I will like advice on thet matter.

Re: Space Ace: A Space Combat Game

PostPosted: 21 Feb 2010, 20:10
by qubodup
skobin {l Wrote}:I will publish the code and ship editing tools as soon as it is clear of major bugs.
The game is written in borland pascal so porting it will be to rewrite it, a thing I intend to do.
I dont know what platform is the best and an I will like advice on thet matter.

You plan to rewrite the game but first want to clear the current version of bugs? Sounds like a homework! :)
If you're content with using Pascal, I would recommend to port it to FreePascal. If you prefer using another language: PyGame, Pyglet and LÖVE are the scripting-language weapons of choice.

You should also make a quick zip of the source and upload it. Just in case you won`t feel like cleaning up the source tomorrow! :)

Re: Space Ace: A Space Combat Game

PostPosted: 22 Feb 2010, 07:16
by skobin
As I got "homework"in other subjects I don't have the time to clean it now,
so I uploaded the code as it is.

Re: Space Ace: A Space Combat Game

PostPosted: 22 Feb 2010, 11:29
by charlie
Is there no chance that this might run on FreePascal?

http://www.freepascal.org/

Re: Space Ace: A Space Combat Game

PostPosted: 22 Feb 2010, 14:25
by qubodup
skobin {l Wrote}:As I got "homework"in other subjects I don't have the time to clean it now,
so I uploaded the code as it is.

Thanks :)

Sauer2: don't you feel like taking a look? If I remember correctly, you played with FreePascal in the past? ;)