Space Ace: A Space Combat Game

Space Ace: A Space Combat Game

Postby skobin » 19 Feb 2010, 17:06

Image
Space Ace is a game inspired by Star Control,
Unlike Star Control you can combat in groups.
The computer bots AI is implemented using Neural Networks.

Game Video:
http://www.youtube.com/watch?v=HO776JWJOqY

Keys:
W - Forward
A,D - Turn Left / Right
A and D - Sprint !!
Q,E - Strife Left / Right
Tab - Plasma Ball
~(Tilda) - Laser
S - Doom Shot

Good Combos:
Laser Charge - sprint and laser the enemy.
Sprint of Doom - sprint and activate doom shot when on enemy.

You can press S to skip the tutorial.
Attachments
SpaceAce.zip
The Game
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Re: Space Ace: A Space Combat Game

Postby hagish » 20 Feb 2010, 12:08

Looks nice. Do you have a homepage? Is or will the source available?
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Re: Space Ace: A Space Combat Game

Postby Tranberry » 20 Feb 2010, 16:06

I can't get wine to run it.. :(
I agree with Q until I post differently.
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Re: Space Ace: A Space Combat Game

Postby skobin » 20 Feb 2010, 17:20

No home page yet,
but the source will be available and any help on the game will be welcomed
The game will run only on XP.
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Re: Space Ace: A Space Combat Game

Postby Sindwiller » 20 Feb 2010, 19:23

The game will run only on XP.


Why that? :?
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<remaxim>well, it is called freegamedev... means you develop games for other people for free xD

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Re: Space Ace: A Space Combat Game

Postby qubodup » 21 Feb 2010, 12:45

Hey skobin, welcome!

I find it exciting that you are experimenting with self-teaching AI in a game.
skobin {l Wrote}:but the source will be available and any help on the game will be welcomed

I do not want to annoy you, but being open source is the basis requirement for games being introduced here. May I ask you to soon upload your code to http://code.google.com/hosting/createProject or https://github.com/signup/free or some other open source project hosting service?
skobin {l Wrote}:The game will run only on XP.

Do you have experience with non-windows operating systems? Can you estimate how much work it would take to port the game to cross-platform libraries (SDL comes to my mind).
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Re: Space Ace: A Space Combat Game

Postby skobin » 21 Feb 2010, 17:54

I will publish the code and ship editing tools as soon as it is clear of major bugs.
The game is written in borland pascal so porting it will be to rewrite it, a thing I intend to do.
I dont know what platform is the best and an I will like advice on thet matter.
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Re: Space Ace: A Space Combat Game

Postby qubodup » 21 Feb 2010, 20:10

skobin {l Wrote}:I will publish the code and ship editing tools as soon as it is clear of major bugs.
The game is written in borland pascal so porting it will be to rewrite it, a thing I intend to do.
I dont know what platform is the best and an I will like advice on thet matter.

You plan to rewrite the game but first want to clear the current version of bugs? Sounds like a homework! :)
If you're content with using Pascal, I would recommend to port it to FreePascal. If you prefer using another language: PyGame, Pyglet and LÖVE are the scripting-language weapons of choice.

You should also make a quick zip of the source and upload it. Just in case you won`t feel like cleaning up the source tomorrow! :)
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Re: Space Ace: A Space Combat Game

Postby skobin » 22 Feb 2010, 07:16

As I got "homework"in other subjects I don't have the time to clean it now,
so I uploaded the code as it is.
Attachments
SpaceCode.zip
The code
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Re: Space Ace: A Space Combat Game

Postby charlie » 22 Feb 2010, 11:29

Is there no chance that this might run on FreePascal?

http://www.freepascal.org/
Free Gamer - it's the dogz
Vexi - web UI platform
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Re: Space Ace: A Space Combat Game

Postby qubodup » 22 Feb 2010, 14:25

skobin {l Wrote}:As I got "homework"in other subjects I don't have the time to clean it now,
so I uploaded the code as it is.

Thanks :)

Sauer2: don't you feel like taking a look? If I remember correctly, you played with FreePascal in the past? ;)
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