With the upcoming Doom3/id tech 4 source release it might be nice if we could prepare a bit and make a nice community project in order to repackage the source with a base set of art and tools.
The set should probably include (additional ideas are welcome):
- The source code and some documentation (well duh
- A read-me advertising this forum and with other relevant links
- Some basic id tech 4 editing tutorials (and links to other/video tutorials)
- Dark Radiant (precompiled for different platforms: http://darkradiant.sourceforge.net/
- md5 (and iqm as soon as that is implemented) importers & exporters for Blender and other 3D apps
- a file with links to convenient 2d and 3d tools like Blender and Gimp etc.
- Art assets:
- Example map all set up for easy Dark Radiant testing
- A set of typical textures (with normal and spec maps) ---> can probably be taken from games like Xonotic or RE
- A blender rig with animations for a typical FPS game all set up for easy export into the game (again either from RE or Xonotic I would say)
- A set of additional shaders? (needs to be researched)
- Some typical map models (stones, trees, boxes, door frames etc... there are some good ones on OGA)
- 1st person weapon animations? (including a standard hand mesh?)
- A vehicle set up? (supported in doom 3) not a full car, but a physics set up and ready made wheels etc.
- A base mesh for humanoid player models?
- typical weapon sounds (some quite ok ones on OGA AFAIK, otherwise Xonotic/RE?)
- map ambient sounds (maybe OGA?)
- misc sounds (gui, menu etc.)
- some ambient music?
- radio commands? (maybe from RE?)
License wise it should be strongly copyleft to ensure that teams basing their work on this have to go the full FOSS route
Optimally all dual licensed GPLv2+ and CC-by-SA, but I think some of the assets that we should use are not dual licensed but a mix of both :-/ Xonotic is all GPL while RE is all CC-by-SA AFAIK, not sure about some of the OGA stuff.
We have to see if we do a compromise and mix licenses, or if we can get all the stuff dual licensed.
What do you think? Might be a really good way to promote FOSS game dev in the modding community!
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller