MonkeyCross (motocross like racing/phys game using löve2d)

MonkeyCross (motocross like racing/phys game using löve2d)

Postby ghoulsblade » 31 Jan 2010, 22:48

on global-game-jam 2010 in munich within less than 48 hours by 5 people
MIT license,

download : http://milchkind.net/monkeycross.zip

website with more infos : http://ghoulsblade.schattenkind.net/wik ... onkeyCross

some youtube vids made during development, but they were made before we added sound and music
* v5 : http://www.youtube.com/watch?v=oetT1uiGAcM
* v4 : http://www.youtube.com/watch?v=TY_KhArQUoY
* v3 : http://www.youtube.com/watch?v=TFoGDgisfZk
* v2 : http://www.youtube.com/watch?v=xyE8b4_uRKE
* v1 : http://www.youtube.com/watch?v=RLODaZuGg-A
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monkeycross.jpg
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Re: MonkeyCross (motocross like racing/phys game using löve2d)

Postby TheAncientGoat » 01 Feb 2010, 07:50

Haha, awesome stuff ghouls, but 104 mb download 0.o That's huge!

Also, the name had me thinking that it was a java 3d game due to the JMonkey engine..
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Re: MonkeyCross (motocross like racing/phys game using löve2d)

Postby ghoulsblade » 01 Feb 2010, 09:10

it's the download we used to submit, we had some sound problems with love2d, so we tried to use .wav
also it has the art doubled in the game standalone as well as in the source.
we'll clean it up in the following days *g*
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Re: MonkeyCross (motocross like racing/phys game using löve2d)

Postby TheAncientGoat » 01 Feb 2010, 09:23

Darn, it gives me a
{l Code}: {l Select All Code}
[string "main.lua"]:40: attempt to call field 'newSource' (a nil value)
stack traceback:
        [string "main.lua"]:40: in main chunk


error when trying to run it on ubuntu karmic 64 bit using the repo version of love... Should I compile the latest version and use that?
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Re: MonkeyCross (motocross like racing/phys game using löve2d)

Postby hagish » 01 Feb 2010, 10:02

You need a love 0.6 version. I think most repos will contain a 0.5
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Re: MonkeyCross (motocross like racing/phys game using löve2d)

Postby TheAncientGoat » 01 Feb 2010, 10:24

Drat. Darn out of date repos..
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Re: MonkeyCross (motocross like racing/phys game using löve2d)

Postby qubodup » 01 Feb 2010, 12:30

TheAncientGoat {l Wrote}:Drat. Darn out of date repos..

not on the dark side of Arch Linux
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Re: MonkeyCross (motocross like racing/phys game using löve2d)

Postby TheAncientGoat » 01 Feb 2010, 12:43

Cool, they have 0.6 debs on the love site, no compiling for me, yay :D
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Re: MonkeyCross (motocross like racing/phys game using löve2d)

Postby qubodup » 04 Feb 2010, 15:02

So the speed is pretty awesome! Two things, that would make the game noob/lazy people friendly:
1. Have arrows showing to all keys.
2. Have an easy mode (endless fuel :) )

PS: zooming out, depending on speed (or mousewheel movement) could be of help too I assume, but perhaps not so easy to implement.
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Re: MonkeyCross (motocross like racing/phys game using löve2d)

Postby hagish » 05 Feb 2010, 15:59

On the bottom left corner there is a arrow pointing towards the nearest key or the exit if you collected the right one.
There is a cheatbutton (press b) to get some chillis :)
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