SDL_CreateWindow: Could not create GLES window surface
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 4 (X_DestroyWindow)
Resource id in failed request: 0x1e00014
Serial number of failed request: 215
Current serial number in output stream: 217
Huitsi {l Wrote}:Can you give me the output of 'glxinfo | grep version'? I can probably lower the GL(ES) requirement some with little to no changes, but it'd help to know how low I need to go.
f@extensa:~$ glxinfo |grep version
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
Max core profile version: 0.0
Max compat profile version: 2.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 2.0
OpenGL version string: 2.1 Mesa 18.3.6
OpenGL shading language version string: 1.20
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 18.3.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
Huitsi {l Wrote}:Here's an attempt to use GLES2 (rather than 3.2), built from this branch. I don't want to reupload the music file since my upload speed is slow, so this is just the files that have changed (the binary and the shaders that you'll have to move to data/ since I messed up the packaging).
katp32 {l Wrote}:Woa, this is pretty cool! I don't know exactly why, but the graphics are really entrancing, and the music is awesome. My only complaint is that I feel like the ships should move when you press a key, not when you release it, but that's all. Awesome work, I'm definitely adding this to my collection of little games to play when I'm bored :P
katp32 {l Wrote}:Strange idea, but I'd love to see some sort of co-op mode, it'd be a lot of fun! Don't know if you plan on continuing to update this, but if you do, I'd definitely keep tabs on it ^-^
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