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The Flight of the Maxima - An Open Source RPG

PostPosted: 23 May 2011, 01:13
by Sofox
Hey all.

If you're interested in Open Source RPGs, possibly inspired by Ultima, and facing a nice blend of genres, characters, locations with a wry sense of humour, then you might want to check out The Flight of the Maxima.

The Flight of the Maxima has been in development for several years. It already has several hours of playtime if you wanna just dive right in, but at this point we're looking for contributers in terms of art assets (portraits) and Sound Effects. There are other ways you can help the project reach completion too, even just by playing the game and letting us know what you think.

The main website is a wiki here: http://tfm.sofoxcentral.com/wiki . From there you can check out previous incarnations of the website (with spoilers), and also the development blog (which just recently started up).

The aim is to get this game finished out out there for a lot of people to enjoy.

Edit: As requested, screenshots!:

Re: The Flight of the Maxima - An Open Source RPG

PostPosted: 23 May 2011, 15:01
by charlie
Looks pretty interesting, very reminiscent of Ultima VII.

I noticed the sketches used for portraits. Have you seen this?
http://justinnichol.blogspot.com/2011/0 ... raits.html

I would also investigate http://www.opengameart.org for some better character portraits.

EDIT: please also include a screenshot in your introduction post. You can attach it to the post then include it directly, for posterity.

Re: The Flight of the Maxima - An Open Source RPG

PostPosted: 10 Jun 2011, 20:05
by shirish
Hi all,
Nice game, any info. on the license of the game, I tried to find one on the site but wasn't able to see anything.

The documentation is CC-licensed, but couldn't get any idea about the game.


Edit 1 :- The game engine is BSD licensed


/ire$ cat license.txt
IRE license
===========

The IT-HE Role-Playing-Game Engine (IRE) is issued under the terms of the
BSD license, described in the following section.

There are, unfortunately, one or two complications, mostly in regard
to the FMOD audio library that IRE uses. This is optional, though I find
it gives the best results.


If you're going to use a version of IRE that is built with FMOD (one that
contains the fmod.dll or fmod.so libraries), make sure you read and obey the
section about FMOD.

Re: The Flight of the Maxima - An Open Source RPG

PostPosted: 10 Jun 2011, 21:55
by oberhamsi
linux build instructions are wrong here: <http://tfm.sofoxcentral.com/wiki/doku.php?id=building_and_running_tfm_on_linux>

i had to install `libsvn-dev` on ubuntu.

other then that: looks good, works, will have to try it for a while - already plenty of content. why not provide a linux build at least for deb ;)

Re: The Flight of the Maxima - An Open Source RPG

PostPosted: 01 Jul 2019, 22:15
by Jastiv
I can't believe I am bumping this ancient game, but I just got it, and I'm like OMG why I have I not heard of this before. I'm such an Ultima Fan. Too bad it is just a demo.

Re: The Flight of the Maxima - An Open Source RPG

PostPosted: 01 Jul 2019, 22:16
by Jastiv
And yes, it compiles and runs.