[Tutorial] Borderlands inspired Weapon Generator

[Tutorial] Borderlands inspired Weapon Generator

Postby gamedevluuk » 23 Jul 2020, 09:38

Hi all!

I have been making games for over 10 years. Starting out in the modding scene in Unreal 3, I entered the game industry as a game and level designer and worked on games for publishers like Microsoft, EA Games & Warner Bros. I started my own indie game studio and in 2018 my biggest dream became reality; I was invited to the Nintendo HQ to publish my own game on the Nintendo Switch!

Besides releasing a game for Nintendo I have another dream, one where I can share my love and passion for game development through teaching others.

I am very happy to announce my first series:

Borderlands inspired Weapon Generator using Unity

Image
Borderlands is known for their randomised weapons and having a 'gazillion' guns. Do you want your game to have a near endless amount of weapons or just interested in how it works? Let's take a look at how they did it and create a random weapon generator from scratch ourselves in Unity!

Part 1 - Generating the weapon
https://youtu.be/uUcPccXTtE4

Part 2 - Statistics, Rarity & UI
https://youtu.be/FsDrSkS7SGs

Part 3 - Equip, Firing & target health
https://youtu.be/Bl2-cOKFL0U

Part 4 - Drop weapon physics & raycast UI
https://youtu.be/ciTlX7a91zM

Very curious to hear what you think.

Have a beautiful day,
Luuk
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Re: [Tutorial] Borderlands inspired Weapon Generator

Postby Julius » 23 Jul 2020, 18:55

That's cool.

Despite being for Unity3D, could you please share the source-code to this weapon generator? Because this forum is about open-source game development (only). Thanks :)
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Julius
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