Okay, I've done all the things I've wanted for v3, so it's up at the usual location:
http://starinfidel.co.cc/drwest/The main changes are:
* Quests support - I've built basic framework to make hard-coded quests into the game. Green ? appearing on the map should be the quest start markers. Keep in mind, that they will disappear after some time executing failure conditions.
* Random Events - from time to time a green ? will appear in the laboratory. It will probably be a random event with a chance of success and failure.
* Finite Police and Police Ending - the amount of police available at the police station is now finite (around 20 or so officers). This amount is displayed on the station itself and each time an officer dies, it goes lower. When all officers are dead, the game ends with victory - the town is now under the terror of the reanimated and no one can stop the doctor from his work.
* Town Panic - now when there is less than 30% or so of townspeople alive, the authorities will order the police on patrol. The police is a bit scared at that point and will only patrol areas close to the station. Incidentally this also solves the rare situation when theory is still lower than 10 but all townspeople are dead and player has to resort to waiting until fresh bodies are available at the cemetery.
* Image support - now all tiles and objects are stored in images making eventual graphics version possible.
* Smarter movement around obstacles - Small improvement but your reanimated are now less likely to stop unable to move around the corner.
Now I haven't found a solution to one problem - that is sometimes there are people too close to the lab (I generate them some distance away but it's sometimes not enough), so when reanimated kills one of them, others panic, call for help, police arrives and boom, game over. I wonder, what could I do to lure police away or make it go away or something else. Give me any ideas, folks.
There's also a different request - can anyone make some video playthroughs of the game? I need these to meditate upon
My own playthroughs tend to be fairly the same - I build up some strength, then make an epic battle with the police and it usually ends there after some time with victory or defeat. Also it's hard to meditate while playing
EDIT: Oh, yeah, and I also wrote a blog post with some ramblings about these things. Feel free to check it out it if you're interested:
http://starinfidel.blogspot.com/2011/04/dr-west-v3-is-here.html