Dr. West (casual turn-based strategy)
Posted: 27 Mar 2011, 15:41
After a long period of laziness the first version of Dr. West is finally up. The game is GPLv3 and like my previous game (Black Obelisk) uses HTML5 canvas. That means to play it you will need a decent browser - Mozilla Firefox 3.5+, Opera 11, Google Chrome or latest Safari.
The game is about a half-crazy genius bent on proving that the dead human body can be reanimated after injecting a properly prepared chemical solution into its veins. The good doctor has a working theory but not enough practice. And therein lies the problem - he needs more specimens (the fresher the better) in his lab to mix and test new solutions. But where to get them? One thing that comes to mind is the local cemetery - and that is the first source of specimens available. The other one is much more gruesome...
https://www.in-fi-del.net/static/drwest/index.html
Skip through the manual at least once, it describes essential stuff which is not that simple to discern from the game itself.
Comments and general feedback are welcome.
The game is about a half-crazy genius bent on proving that the dead human body can be reanimated after injecting a properly prepared chemical solution into its veins. The good doctor has a working theory but not enough practice. And therein lies the problem - he needs more specimens (the fresher the better) in his lab to mix and test new solutions. But where to get them? One thing that comes to mind is the local cemetery - and that is the first source of specimens available. The other one is much more gruesome...
https://www.in-fi-del.net/static/drwest/index.html
Skip through the manual at least once, it describes essential stuff which is not that simple to discern from the game itself.
Comments and general feedback are welcome.