WIP suckless Doom clone, no name so far

Hello, I'd like to let you know about a project I've been working on for a while. It is a Doom clone based on my raycasting library. I believe it would be the best game ever made if finished (not sure that will happen), because of its design and development philosophy. That's just my humble opinion
I am making it not only for it to be an entertainment, but am pursuing higher goals such as it being used for education, as a benchmark, to last for centuries, being a manifesto of suckless and free culture, hoping to encourage more similar projects.
The focus is on being extremely simple, suckless, portable, low HW demand, being completely public domain, with no dependencies (HW or SW) etc. Please check the project README for details.
The story will be an anti-capitalist anarchist propaganda, about a super proprietary corporation whose robots revolted and started taking over the world. You will be killing no living beings, just robots, so it's friendly to children, people who hate blood, nonviolent people etc.
So far there is no name (ideas welcome).
It is in very very early stage, but the direction and goal is very clear, which means I feel okay announcing it. I believe early sharing is good because I can get precious early feedback.
early previews:
Pokitto:

SDL:

Please feel free to leave suggestions, feedback, ask questions, share this, compile and try etc. One thing I don't expect right now is direct code or art contributions, because I want the whole game to be made completely by me so that there is as little legal trouble as possible (multiple people can later cause trouble with licensing etc.), and also design would likely have to undergo compromises as no one will want to accept my philosophy completely. By all means you can fork the project even now and develop it yourself, or do whatever else you want, I just won't be merging contributions to my repo.
My goal is no benefit for myself, but the benefit of all people on Earth, so I won't even mind if you finish the game before me and become famous for it, my only goal is that the game as I describe it will come to existence.
Thank you, love and peace
https://gitlab.com/drummyfish/sucklessfps


The focus is on being extremely simple, suckless, portable, low HW demand, being completely public domain, with no dependencies (HW or SW) etc. Please check the project README for details.
The story will be an anti-capitalist anarchist propaganda, about a super proprietary corporation whose robots revolted and started taking over the world. You will be killing no living beings, just robots, so it's friendly to children, people who hate blood, nonviolent people etc.
So far there is no name (ideas welcome).
It is in very very early stage, but the direction and goal is very clear, which means I feel okay announcing it. I believe early sharing is good because I can get precious early feedback.
early previews:
Pokitto:
SDL:
Please feel free to leave suggestions, feedback, ask questions, share this, compile and try etc. One thing I don't expect right now is direct code or art contributions, because I want the whole game to be made completely by me so that there is as little legal trouble as possible (multiple people can later cause trouble with licensing etc.), and also design would likely have to undergo compromises as no one will want to accept my philosophy completely. By all means you can fork the project even now and develop it yourself, or do whatever else you want, I just won't be merging contributions to my repo.
My goal is no benefit for myself, but the benefit of all people on Earth, so I won't even mind if you finish the game before me and become famous for it, my only goal is that the game as I describe it will come to existence.
Thank you, love and peace

https://gitlab.com/drummyfish/sucklessfps
